One of the key components of epic movie magic happens in the thousands upon thousands of particles emitting in destruction scenes. It might be a collapsing building, a car impact, broken trees and leaves, or an impact on the ground. The eyes of the audience will gather the excitement, sense of motion, and tertiary detail […]
Read More… from New course: Impact-Based Particle Setups in Houdini
Our new course provides artists with an in-depth overview of the different workflows available in Flame and shows their advantages and disadvantages along the way. Furthermore, it equips artists with a range of tricks and strategies to avoid the many pitfalls that escalating projects can create. […]
Read More… from New course: Flame Full Commercial Production Workflow
Our new course, taught by Ludovic Iochem (Head of Digital-Matte-Painting,DNEG London), covers Adobe Photoshop and the most important tools and techniques used for Digital Matte Painting in a production environment. […]
Read More… from New course: Photoshop Foundations
This course, taught by Toby Winder, is the first part of an extensive two-part offering. It focuses on improving your grasp of body mechanics and furthering their grasp of animation principles that were covered in ANI104. […]
Read More… from New course: Body Mechanics and Shot Building Fundamentals, Part 1
Our new project-based RealFlow course, with over 7 1/2 hours of class instruction, is geared towards the technically inclined independent or resident studio artist. The course utilizes RealFlow’s Hybrido simulation tools, as well as its secondary particle systems, to create a highly detailed stormy ocean plus an impact of a large whale into a stormy water surface. […]
Read More… from New course: Big Water with RealFlow
This course, taught by Bruno Ebé, focuses on generating great looking volumetric dust based on impacts and preparing you to be able to adapt these types of simulations to art direction. […]
Read More… from New course: Impact-Based Dust Volumetrics in Houdini
Over the sale weekend, we released a new course covering two projects utilizing photogrammetry in Nuke without the assistance of a dedicated 3D application. […]
Read More… from New course: Photogrammetry with Metashape and Nuke
In our only sale of the year, you save on access to over 250 courses with discounted monthly memberships. You can also save 30% on Warren Eagles’ Resolve training. […]
Read More… from Save 30% on all fxphd memberships and Resolve training
This series of short lessons is designed to be the building blocks to get a new Houdini user up and running with a set of core fundamentals. […]
Read More… from New course: Houdini Fundamentals, Collection 1
Dive into RealityCapture and the photogrammetry process with photos taken with a camera, helicopter and drone shots. At the end of the course you will be able to create a mesh, UV’s, UDIMs, and texture and render in Maya/Arnold. […]
Read More… from New course: Photogrammetry using RealityCapture