Over the sale weekend, we released a new course covering two projects utilizing photogrammetry in Nuke without the assistance of a dedicated 3D application.
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Dive into RealityCapture and the photogrammetry process with photos taken with a camera, helicopter and drone shots. At the end of the course you will be able to create a mesh, UV’s, UDIMs, and texture and render in Maya/Arnold.
New course: Texturing in Substance Designer and Painter
Our new release is a followup to the introductory course released last week. It's one of the courses from our brand new Digital Matte Painting and Environments curriculum.
New course: Fundamentals in Substance Designer & Painter
This introductory level course aims to get you started with a solid base of the foundations of tool building, showing how to create a complex Houdini file so that it can be run in dozens or even hundreds of shots with minimal effort in a pipeline.
Using paintings, photography, and other imagery this course explores key concepts such as composition, lighting, perspective, colour harmony, and more.