In this new course, part of our ongoing Houdini Fundamentals series, teaches the concepts of creating production-ready flip workflows. […]
Read More… from New course: Houdini Fundamentals, Collection 3
In this new course, part of our ongoing Houdini Fundamentals series, teaches the concepts of creating production-ready flip workflows. […]
Read More… from New course: Houdini Fundamentals, Collection 3
Unreal Build: Virtual Production is a free online event with industry professionals, happening Tuesday, November 10 at 9 AM PST/12 PM EST/5 PM GMT. […]
This course, from professor and CG Supervisor Charles Chorein, covers Arnold in Maya and works to demystify the principle concepts in lighting to create a photorealistic image. […]
Our new course takes the starting steps into acting in animations, via ‘pantomime’ acting. […]
This year’s virtual conference may be live streamed for free, starting October 18th. Click through for more details. […]
Read More… from Watch the VIEW Conference Live Stream for Free
This course, taught by Alvin Yap, is an in-depth look at creating an open ocean simulation in Houdini, rendered with Redshift and basic compositing in Nuke.
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Read More… from New course: Impact Based Fluid Effects in Houdini
Philip Maddock leads a new course exploring production-level shot lighting techniques to create beautiful, realistic and faithful lighting. […]
Read More… from New course: Advanced Lighting Practices for Maya & Arnold
Mike Seymour hosts episode two of The Pulse on Wednesday, September 9th. […]
Read More… from Virtual Production Streaming Event: The Pulse Episode Two
Taught by Christoph Zapletal, this second part of a two part course aims to demystify Flame and provide a solid foundation in all the different areas in which Flame can be used. […]
Katie Morris leads our new course covering everything from spline types to manual roto to fully automated workflows, showcasing Silhouette and its comprehensive roto module. […]
Read More… from New course: Introduction to Silhouette and Roto