Our new course, taught by Ludovic Iochem (Head of Digital-Matte-Painting,DNEG London), covers Adobe Photoshop and the most important tools and techniques used for Digital Matte Painting in a production environment.
This course, taught by Toby Winder, is the first part of an extensive two-part offering. It focuses on improving your grasp of body mechanics and furthering their grasp of animation principles that were covered in ANI104.
Our new project-based RealFlow course, with over 7 1/2 hours of class instruction, is geared towards the technically inclined independent or resident studio artist. The course utilizes RealFlow's Hybrido simulation tools, as well as its secondary particle systems, to create a highly detailed stormy ocean plus an impact of a large whale into a stormy water surface.
This course, taught by Bruno Ebé, focuses on generating great looking volumetric dust based on impacts and preparing you to be able to adapt these types of simulations to art direction.
Over the sale weekend, we released a new course covering two projects utilizing photogrammetry in Nuke without the assistance of a dedicated 3D application.
In our only sale of the year, you save on access to over 250 courses with discounted monthly memberships. You can also save 30% on Warren Eagles' Resolve training.
This series of short lessons is designed to be the building blocks to get a new Houdini user up and running with a set of core fundamentals.
Dive into RealityCapture and the photogrammetry process with photos taken with a camera, helicopter and drone shots. At the end of the course you will be able to create a mesh, UV’s, UDIMs, and texture and render in Maya/Arnold.
Our new release is a followup to the introductory course released last week. It's one of the courses from our brand new Digital Matte Painting and Environments curriculum.
The first course in our new Environments and Digital Matte Painting curriculum dives into an introductory look at Substance Designer and Painter.