We’ve released our third course in a series of training concentrating on animating quadrupeds. […]
New course: Quadruped Shot Building

We’ve released our third course in a series of training concentrating on animating quadrupeds. […]
The second part of Liam Whitehouse’s Unreal Engine Bootcamp course is now available for members. […]
Our new Houdini training, taught by Jeronimo Maggi, analyzes what makes a good HDA and how you can apply these concepts to create more robust digital assets. […]
Read More… from New course: Taking Houdini Digital Assets to the Next Level
Liam Whitehouse leads this new course which aims to get VFX artists quickly up and running in Unreal Engine. […]
Liam Whitehouse finishes off his course covering how to create a photorealistic cinematic short featuring a Ford Mustang in a city environment […]
Read More… from New release: Automotive Cinematography in Unreal Engine, Part 2
Jeronimo Maggi is back with an update to his USD and LOPs for Houdini Artists course, covering new features and changes from the Houdini 19.5 release. […]
This new course, taught by Liam Whitehouse, shows how to use Autodesk Maya and Unreal Engine 5 to create a photorealistic cinematic short of a Ford Mustang in an urban city environment. […]
Read More… from New course: Automotive Cinematography in Unreal Engine, Part 1
An interview with Iranian vfx artist Amid Rajabi, who leads several courses for us here at fxphd. […]
This course, taught by Katie Morris, consists of seven classes with four diverse and complex shots that explore various manual and procedural painting techniques and workflows. […]
Read More… from New course: Introduction to Silhouette and Paint, Part 2
In this free video tutorial, experienced colorist Warren Eagles covers some of his thoughts and favorite techniques regarding color correcting skin. […]
Read More… from Free tip: Warren Eagles covers grading skin in Resolve 17