In this free video tutorial, experienced colorist Warren Eagles covers some of his thoughts and favorite techniques regarding color correcting skin.
Our latest course follows up on ZBR101 and covers how to sculpt and create a cartoon elephant with ZBrush as well as creating a simple render of it in Maya/Arnold.
Learn the concepts of creating a highly detailed hard surface vehicle model from scratch. Using provided on site photography you will generate a highly detailed photogrammetry model and learn how to retopolgise and optimise it in Autodesk Maya.
The course covers work done as part of post production for the 12 episode Russian TV series Wings of the Empire, including compositing of the 3D tents and projecting textures on proxy geometry that is built from scratch inside Nuke.
Our latest release, taught by Niall Flinn, provides a comprehensive introduction to rendering in Houdini, with a focus on FX simulations, such as rigid bodies, particles and volumes.
Learn how ZBrush can be fun and simple to use with this course covering the features, brushes and tools you need to know to express your creativity.
This course looks at three primary topics over five videos: on-set LED virtual production, AI machine learning and digital humans, both traditional CGI and neural rendering.
In our new course you will learn the fundamentals of Silhouette Paint. It is taught by Katie Morris, an artist with extensive experience in the craft of paint and roto.
Our new course, taught by Kevin Shaw, will help you master HDR theory, learn about HDR displays, and how to grade High Dynamic Range content. It's designed for colorists, VFX artists, DITs, editors, and more.
Our new intermediate course, taught by Andrew Lowell, will guide you through the latest destruction processes and workflows using Houdini and Bullet.