Our new course, taught by Kirill Pleshakov, covers two shots in Nuke requiring 3D tracking of tanks, utilizing KeenTools' GeoTracker.
In this new course, part of our ongoing Houdini Fundamentals series, teaches the concepts of creating production-ready flip workflows.
Unreal Build: Virtual Production is a free online event with industry professionals, happening Tuesday, November 10 at 9 AM PST/12 PM EST/5 PM GMT.
This course, from professor and CG Supervisor Charles Chorein, covers Arnold in Maya and works to demystify the principle concepts in lighting to create a photorealistic image.
Our new course takes the starting steps into acting in animations, via 'pantomime' acting.
This year's virtual conference may be live streamed for free, starting October 18th. Click through for more details.
This course, taught by Alvin Yap, is an in-depth look at creating an open ocean simulation in Houdini, rendered with Redshift and basic compositing in Nuke.
Philip Maddock leads a new course exploring production-level shot lighting techniques to create beautiful, realistic and faithful lighting.
Mike Seymour hosts episode two of The Pulse on Wednesday, September 9th.
Taught by Christoph Zapletal, this second part of a two part course aims to demystify Flame and provide a solid foundation in all the different areas in which Flame can be used.