Liam Whitehouse finishes off his course covering how to create a photorealistic cinematic short featuring a Ford Mustang in a city environment
Jeronimo Maggi is back with an update to his USD and LOPs for Houdini Artists course, covering new features and changes from the Houdini 19.5 release.
This new course, taught by Liam Whitehouse, shows how to use Autodesk Maya and Unreal Engine 5 to create a photorealistic cinematic short of a Ford Mustang in an urban city environment.
An interview with Iranian vfx artist Amid Rajabi, who leads several courses for us here at fxphd.
This course, taught by Katie Morris, consists of seven classes with four diverse and complex shots that explore various manual and procedural painting techniques and workflows.
In this free video tutorial, experienced colorist Warren Eagles covers some of his thoughts and favorite techniques regarding color correcting skin.
Our latest course follows up on ZBR101 and covers how to sculpt and create a cartoon elephant with ZBrush as well as creating a simple render of it in Maya/Arnold.
Learn the concepts of creating a highly detailed hard surface vehicle model from scratch. Using provided on site photography you will generate a highly detailed photogrammetry model and learn how to retopolgise and optimise it in Autodesk Maya.
The course covers work done as part of post production for the 12 episode Russian TV series Wings of the Empire, including compositing of the 3D tents and projecting textures on proxy geometry that is built from scratch inside Nuke.
Our latest release, taught by Niall Flinn, provides a comprehensive introduction to rendering in Houdini, with a focus on FX simulations, such as rigid bodies, particles and volumes.