This new course, taught by Liam Whitehouse, shows how to use Autodesk Maya and Unreal Engine 5 to create a photorealistic cinematic short of a Ford Mustang in an urban city environment.
This course, taught by Katie Morris, consists of seven classes with four diverse and complex shots that explore various manual and procedural painting techniques and workflows.
Free tip: Warren Eagles covers grading skin in Resolve 17
Our latest course follows up on ZBR101 and covers how to sculpt and create a cartoon elephant with ZBrush as well as creating a simple render of it in Maya/Arnold.
Learn the concepts of creating a highly detailed hard surface vehicle model from scratch. Using provided on site photography you will generate a highly detailed photogrammetry model and learn how to retopolgise and optimise it in Autodesk Maya.
New course: Guerrilla Nuke Compositing: War Camp Project
The course covers work done as part of post production for the 12 episode Russian TV series Wings of the Empire, including compositing of the 3D tents and projecting textures on proxy geometry that is built from scratch inside Nuke.
New course: Rendering Foundations for Houdini and Karma
Our latest release, taught by Niall Flinn, provides a comprehensive introduction to rendering in Houdini, with a focus on FX simulations, such as rigid bodies, particles and volumes.
This course looks at three primary topics over five videos: on-set LED virtual production, AI machine learning and digital humans, both traditional CGI and neural rendering.