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Archives: production blog

New course: Unreal Engine Bootcamp – Part 2

The second part of Liam Whitehouse’s Unreal Engine Bootcamp course is now available for members. […]

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New course: Taking Houdini Digital Assets to the Next Level

Houdini UI showing asset

Our new Houdini training, taught by Jeronimo Maggi, analyzes what makes a good HDA and how you can apply these concepts to create more robust digital assets. […]

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New course: Unreal Engine Bootcamp – Part 1

Liam Whitehouse leads this new course which aims to get VFX artists quickly up and running in Unreal Engine. […]

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New release: Automotive Cinematography in Unreal Engine, Part 2

Liam Whitehouse finishes off his course covering how to create a photorealistic cinematic short featuring a Ford Mustang in a city environment […]

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New course: USD in Houdini 19.5

Jeronimo Maggi is back with an update to his USD and LOPs for Houdini Artists  course, covering new features and changes from the Houdini 19.5 release. […]

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New course: Automotive Cinematography in Unreal Engine, Part 1

This new course, taught by Liam Whitehouse, shows how to use Autodesk Maya and Unreal Engine 5 to create a photorealistic cinematic short of a Ford Mustang in an urban city environment. […]

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Prof profile: Amid Rajabi

An interview with Iranian vfx artist Amid Rajabi, who leads several courses for us here at fxphd. […]

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New course: Introduction to Silhouette and Paint, Part 2

This course, taught by Katie Morris, consists of seven classes with four diverse and complex shots that explore various manual and procedural painting techniques and workflows. […]

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Free tip: Warren Eagles covers grading skin in Resolve 17

In this free video tutorial, experienced colorist Warren Eagles covers some of his thoughts and favorite techniques regarding color correcting skin. […]

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New course: ZBrush Project: The Cartoon Elephant

Our latest course follows up on ZBR101 and covers how to sculpt and create a cartoon elephant with ZBrush as well as creating a simple render of it in Maya/Arnold. […]

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