site news | Posted by John Montgomery | January 3, 2020
New course: <em>Body Mechanics and Shot Building Fundamentals, Part 1</em>

New course: Body Mechanics and Shot Building Fundamentals, Part 1

This course, taught by Toby Winder, is the first part of an extensive two-part offering. It focuses on improving your grasp of body mechanics and furthering their grasp of animation principles that were covered in ANI104.

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site news | Posted by John Montgomery | December 21, 2019
New course: <em>Big Water with RealFlow</em>

New course: Big Water with RealFlow

Our new project-based RealFlow course, with over 7 1/2 hours of class instruction, is geared towards the technically inclined independent or resident studio artist. The course utilizes RealFlow’s Hybrido simulation tools, as well as its secondary particle systems, to create a highly detailed stormy ocean plus an impact of a large whale into a stormy water surface.

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site news | Posted by John Montgomery | December 13, 2019
New course: <em>Impact-Based Dust Volumetrics in Houdini</em>

New course: Impact-Based Dust Volumetrics in Houdini

This course, taught by Bruno Ebé, focuses on generating great looking volumetric dust based on impacts and preparing you to be able to adapt these types of simulations to art direction.

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site news | Posted by John Montgomery | December 7, 2019
New course: <em>Photogrammetry with Metashape and Nuke</em>

New course: Photogrammetry with Metashape and Nuke

Over the sale weekend, we released a new course covering two projects utilizing photogrammetry in Nuke without the assistance of a dedicated 3D application.

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site news | Posted by John Montgomery | November 30, 2019
Save 30% on all fxphd memberships and Resolve training

Save 30% on all fxphd memberships and Resolve training

In our only sale of the year, you save on access to over 250 courses with discounted monthly memberships. You can also save 30% on Warren Eagles’ Resolve training.

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site news | Posted by John Montgomery | November 7, 2019
New course: <em>Houdini Fundamentals, Collection 1</em>

New course: Houdini Fundamentals, Collection 1

This series of short lessons is designed to be the building blocks to get a new Houdini user up and running with a set of core fundamentals.

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site news | Posted by John Montgomery | October 30, 2019
New course: <em>Photogrammetry using RealityCapture</em>

New course: Photogrammetry using RealityCapture

Dive into RealityCapture and the photogrammetry process with photos taken with a camera, helicopter and drone shots. At the end of the course you will be able to create a mesh, UV’s, UDIMs, and texture and render in Maya/Arnold.

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site news | Posted by John Montgomery | October 25, 2019
New course: <em>Texturing in Substance Designer and Painter</em>

New course: Texturing in Substance Designer and Painter

Our new release is a followup to the introductory course released last week. It’s one of the courses from our brand new Digital Matte Painting and Environments curriculum.

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site news | Posted by John Montgomery | October 13, 2019
New course: <em>Fundamentals in Substance Designer & Painter</em>

New course: Fundamentals in Substance Designer & Painter

The first course in our new Environments and Digital Matte Painting curriculum dives into an introductory look at Substance Designer and Painter.

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