This series of short lessons is designed to be the building blocks to get a new Houdini user up and running with a set of core fundamentals.
Dive into RealityCapture and the photogrammetry process with photos taken with a camera, helicopter and drone shots. At the end of the course you will be able to create a mesh, UV’s, UDIMs, and texture and render in Maya/Arnold.
Our new release is a followup to the introductory course released last week. It's one of the courses from our brand new Digital Matte Painting and Environments curriculum.
The first course in our new Environments and Digital Matte Painting curriculum dives into an introductory look at Substance Designer and Painter.
This introductory level course aims to get you started with a solid base of the foundations of tool building, showing how to create a complex Houdini file so that it can be run in dozens or even hundreds of shots with minimal effort in a pipeline.
An incredible lineup of speakers is set for the conference in Turin, Italy next month.
Using paintings, photography, and other imagery this course explores key concepts such as composition, lighting, perspective, colour harmony, and more.
This new four hour course, taught by Kirill Pleshakov, focuses on the compositing of a shot integrating assets delivered from the 3D department.
Our new release is designed for anyone who wants to improve their skills of creating beautiful imagery and explore what makes that image beautiful.
We preview one of the production sessions at SIGGRAPH Spider-Man: Into the Spider-Verse.