Our new release is a followup to the introductory course released last week. It's one of the courses from our brand new Digital Matte Painting and Environments curriculum.
The first course in our new Environments and Digital Matte Painting curriculum dives into an introductory look at Substance Designer and Painter.
This introductory level course aims to get you started with a solid base of the foundations of tool building, showing how to create a complex Houdini file so that it can be run in dozens or even hundreds of shots with minimal effort in a pipeline.
An incredible lineup of speakers is set for the conference in Turin, Italy next month.
Using paintings, photography, and other imagery this course explores key concepts such as composition, lighting, perspective, colour harmony, and more.
This new four hour course, taught by Kirill Pleshakov, focuses on the compositing of a shot integrating assets delivered from the 3D department.
Our new release is designed for anyone who wants to improve their skills of creating beautiful imagery and explore what makes that image beautiful.
We preview one of the production sessions at SIGGRAPH Spider-Man: Into the Spider-Verse.
Particle motion, simulation, behaviour, and theory are at the core of the FX artist's skillset. Andrew Lowell is back with a new course that will challenge you with various particle and motion exercises and the construction of a non-human crowd.
This course, from artist Charles Chorein dives into methods for look development using Maya and Arnold. It is a remake of a previous course we had on offer, fully updated for Maya 2019 and recent releases of Arnold.