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Archives: production blog

New course: Rendering Foundations for Houdini and Karma

Our latest release, taught by Niall Flinn, provides a comprehensive introduction to rendering in Houdini, with a focus on FX simulations, such as rigid bodies, particles and volumes. […]

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New course: Introduction to ZBrush

Learn how ZBrush can be fun and simple to use with this course covering the features, brushes and tools you need to know to express your creativity. […]

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New course: Background Fundamentals 2020

This course looks at three primary topics over five videos: on-set LED virtual production, AI machine learning and digital humans, both traditional CGI and neural rendering. […]

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New course: Introduction to Silhouette and Paint, Part 1

In our new course you will learn the fundamentals of Silhouette Paint. It is taught by Katie Morris, an artist with extensive experience in the craft of paint and roto. […]

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New on-demand color training: An Introduction to HDR

Our new course, taught by Kevin Shaw, will help you master HDR theory, learn about HDR displays, and how to grade High Dynamic Range content. It’s designed for colorists, VFX artists, DITs, editors, and more. […]

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New course: Realistic Destruction Workflows

Our new intermediate course, taught by Andrew Lowell, will guide you through the latest destruction processes and workflows using Houdini and Bullet. […]

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New course: Geometry Tracking and Compositing in Nuke

Our new course, taught by Kirill Pleshakov, covers two shots in Nuke requiring 3D tracking of tanks, utilizing KeenTools’ GeoTracker. […]

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New course: Houdini Fundamentals, Collection 3

In this new course, part of our ongoing Houdini Fundamentals series, teaches the concepts of creating production-ready flip workflows. […]

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Virtual Production Online Event on Tuesday

Unreal Build: Virtual Production is a free online event with industry professionals, happening Tuesday, November 10 at 9 AM PST/12 PM EST/5 PM GMT. […]

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New course: Lighting Principles with Arnold

This course, from professor and CG Supervisor Charles Chorein, covers Arnold in Maya and works to demystify the principle concepts in lighting to create a photorealistic image. […]

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