Our new course, taught by Kevin Shaw, will help you master HDR theory, learn about HDR displays, and how to grade High Dynamic Range content. It's designed for colorists, VFX artists, DITs, editors, and more.
Our new intermediate course, taught by Andrew Lowell, will guide you through the latest destruction processes and workflows using Houdini and Bullet.
Our new course, taught by Kirill Pleshakov, covers two shots in Nuke requiring 3D tracking of tanks, utilizing KeenTools' GeoTracker.
In this new course, part of our ongoing Houdini Fundamentals series, teaches the concepts of creating production-ready flip workflows.
Unreal Build: Virtual Production is a free online event with industry professionals, happening Tuesday, November 10 at 9 AM PST/12 PM EST/5 PM GMT.
This course, from professor and CG Supervisor Charles Chorein, covers Arnold in Maya and works to demystify the principle concepts in lighting to create a photorealistic image.
Our new course takes the starting steps into acting in animations, via 'pantomime' acting.
This year's virtual conference may be live streamed for free, starting October 18th. Click through for more details.
This course, taught by Alvin Yap, is an in-depth look at creating an open ocean simulation in Houdini, rendered with Redshift and basic compositing in Nuke.
Philip Maddock leads a new course exploring production-level shot lighting techniques to create beautiful, realistic and faithful lighting.