Here’s a way to create a mosaic effect using action and expressions. This will work very fast because its processed with graphics hardware and also without having sparks.
Topics: smoke/flame
Camera & Action in batch
If using 4.7.2 with dve’s etc. & a camera move, you may find that using or importing the same set-up / scene into other action nodes within batch doesn’t work.
Adjusting garbage mattes in scene context
This is a simple workaround to allow you to edit garbage mattes, with their shape releative to the scene rather than just on the full 2d plane.
Using Projectors to Achieve Camera Distortion
Here is a quicktime using mixed resolution projectors to achieve camera distortion.
v5/8 Gotchas (Updated 3/4/03)
There have been numerous changes in effects version 5/8. We’ve broken down some of the changes by module, in hopes of letting you avoid some of the pitfalls we ran into when first running the software. Thanks, also for the contributions from Rich Bobo.
Intro to Batch – QuickTime Tutorial
With the new integration of action in batch, considerable changes were made to batch workflow and navigation. fxguide has created an introduction to version 5/8 batch.
Edit Bilinear Offsets While Viewing Result
Adjusting the offsets of a bilinear is difficult because you cannot interactively adjust the offsets on the image while viewing the result of the manipulation in action. You can use the channel editor to adjust the values, but this is sometimes problematic.
Using built-in shapes in Keyer
There are a few handy wipe shapes built into the mask section of the keyer, things like circles, diagonals, stars… and the ever handy heart wipe. Here is how to access them.
Cartoon Shader in Inferno
I get some cool tips from browsing Opengl/Gaming books, and I found an easy technique for rendering 3D objects with the cartoon look.
Deinterlace and field merge
A tip that removes most of the blurry and the double edge look of the field merge while keeping most of the definition of the image.