A basic tutorial on approaching Roto in FFI
Topics: smoke/flame
Flame: Camera Shake Expression
Professor and Dean John Montgomery walks you through creating a reusable, customizable camera shake node from scratch. The technique involves some commando shooting, animation massaging, expressions, and even a bit of manual editing of setup files to create the end result. Thankfully, that end result can be reused many times over and over again —
Flame: Stabilization Trick
Sometimes a scene looks like it will track and stablise perfectly but shots like ocean horizons filmed from a boat or open spaces can sometimes just fail to have anything to lock on to horizontally. It seems like an easy track but the shot just wont track. Professor and Dean Mike Seymour shows an easy
Flame: Displacement Tricks
In this tip, Professor and Dean Mike Seymour shows how to use Flame’s 3D compositing work space and tools to add extra realism to a package shot using black wrap and a bottle of milk. This simple 5 min quicktime shows a combined use of flame’s displacement maps, source nodes, expressions, extended bicubics in action.
Digital Counter – Expression Tricks Series
Flame artist Alan Fairlie’s killer setup which allows you to use one axis to create a digital counter using expressions.
3D tracking in action: Part 2 – Automatic 3D tracks
Flame 6 offers automatic background 3D tracking. In this second part of 3D tracking inside flame we examine this new feature.
3D tracking in action: Part 1 – Manual 3D Tracks
Flame and inferno now have 2 different 3D trackers. In part 1, Jake Parker outlines detailed points for producing the best results using the manual 3D camera tracker.
Tracking 101 – An Introduction to the Discreet Tracker
Andy Milkis takes us through an entry-level introduction to the Discreet Tracker. This tutorial is useful for flame, fire, and combustion artists, even though some of it only applies to the effects products. Milkis is Visual Effects Supervisor and Senior Effects artist at DesignLab, the design and visual effects division of Broadway Video, NYC.
Directional blur by using simple expression
Directional blur by using simple expression.
12 bit goodness in an 8 bit world
With v5/8 of FFI, you can now benefit from 12bit rendering without switching to a different partitions. In fact, you can even use most of that 12 bit goodness without using a single 12 bit frame on your framestore.