Motion Control & Unreal Engine 4

Taught by Jon Gress

Course Number:
UNR301
Software Version:
UDK 4 
Original Run Date:
October 2015 
Duration:
6 hours 48 minutes 
3D
In UNR101 & 201 we gave you a fast-track intro to the UDK 3 Unreal Development Environment and some cutting edge tech for how this emerging technology might be used in the future for pre-visualization and live action motion picture production. And in UNR 202, we took the next step.. exploring the new upgraded Unreal 4 environment, UI, tools and workflow enhancements and then put all of these into action in a real world, cutting edge, production. You get to see first-hand glimpse behind the scenes footage of how this production was shot using UE4 and one of the most sophisticated motion control facilities in the world!

In this course, we pick up right where we left off with UE4 in the 202 course where we introduced you to all the new features of UE4 , but in this course we'll be focused on applying all of that information to integrate real motion control shoots with UE4 in real production solution scenarios.

We'll take you with us to the most sophisticated motion control studio in the world, Stiller Studios in Stockholm Sweden, where you will join us, first hand, for each motion control shoot, introduce you to new and breaking concepts and techniques, and provide you with all of the actual motion control data and source footage so that you can try all of these techniques for yourself.

Each shoot will cover different applications of this new exciting new pipeline and will bring together all of the concepts we've covered in the previous UNR courses to create real world live action/real time game engine, UE4 Integrations.

Taught by Jon Gress, this course ill cover all of the essential facets in the creation of an effective Previz, from 360 Degree Backdrops, Interior and Exterior Location Sets, Custom Terrains using DEM & Procedural Extraction & Modeling techniques, Props, Custom Character and Lightning Fast Actor Cloning, Creating and Using your own Home Mocap System, Virtual & Motion Tracked Cameras, Bringing External Compositing VFX Tricks into UDK and much more.
 
Motion Control & Unreal Engine 4
Watch our overview of the course

Class Listing

Class 1

UE4 and Motion Control for Production & VFX Part I - Pre-production. Intro to efficiently using UE4 for VFX & Motion Picture Production. Intro to Stiller Studios , Stockholm, Sweden - Motion Control Data, Management & Pipeline. Mobile Tools for Efficient On-Set Communication & Review.

Class 2

Pre-production and environment for military subway multi-pass motion control shot. Concept & Pre-viz. Pre-production & the Virtual Scene Environment for the shoot.

Class 3

Virtual Set Pre-production for effective on set lighting & staging. On Set Preproduction and shoot prep. Lighting and Staging for Shoot.

Class 4

Shooting & Comp of military subway shot. On Set for The Shoot (with actual takes, scene reference cam & source). Bringing the motion control data into UE4 for alignment review.

Class 5

Importing the Motion Control Data into UE4 for use in Composite Pipeline. Motion control camera position cheat. Creating material and effects passes & mattes. Rendering the BG virtual environment and VFX passes. Composite for review.

Class 6

Pre-production and Environment for Car shots. Concept, Pre-viz & Pre-production for the first prototype scene. Creating the Virtual Scene Environment for the shoot.

Class 7

Virtual Set Pre-production for effective on set lighting & staging. On Set Preproduction and shoot prep. Lighting and Staging for Shoot.

Class 8

Shooting & Comp of Car shots. On Set for The Shoot (with actual takes, scene reference cam & source). Importing the Motion Control Data into UE4 for use in Composite Pipeline.

Class 9

Pre-production and Environment for Remote Directing Shoots. Concept, Pre-viz & Pre-production for the first prototype scene. Creating the Virtual Scene Environment for the shoot.

Class 10

Shooting & Comp of Remote Directing Shoo. On Set for The Shoot (with actual takes, scene reference cam & source). Importing the Motion Control Data into UE4 for use in Composite Pipeline.