Background Fundamentals Apr14

Taught by Mike Seymour

Course Number:
BKD232
Software Version:
 
Original Run Date:
April 2014 
Duration:
5 hours 55 minutes 
vfx
Background Fundamentals is our bonus general curriculum course at fxphd. It is a TV-style program which forms the foundation of our curriculum at fxphd. The class covers a wide variety of topics which apply across all applications and is a favorite of our members.

This course is the Background Fundamentals series which originally ran during our April 2014 term.
 
Background Fundamentals Apr14
Watch our overview of the course

Class Listing

Class 1: Mike talks to four ILM supervisors

Mike talks to four ILM supervisors about their career and how they got to where they are today.

Class 2: Mike's take on the future

Mike's take on the future in response to the VFX Nation blog on Cinefex.

Class 3: A good keynote presentation

Mike discusses the issues of doing a good keynote presentation.

Class 4: Physically Based Shading techniques in gaming

Mike talks about Physically Based Shading techniques in gaming.

Class 5: IP rights. Trade secrets, trademarks, copyright an

Mike revisits IP rights. Trade secrets, trademarks, copyright and patents.

Class 6: Zebedee mobile 3D mapping system

Mike visits CSIRO to check out their Zebedee mobile 3D mapping system.

Class 7: Fairy characters in the film Maleficent

Mike goes in-depth on the facial capture and animation done by Digital Domain on the fairy characters in the film Maleficent.

Class 8: State of things and the need to have a plan B

State of things and the need to have a plan B.

Class 9: Facial motion capture and realtime rendering in ga

Using the game inFAMOUS Second Son as an example, Mike explores the approach in facial motion capture and realtime rendering in gaming. Part 1.

Class 10: Facial motion capture and realtime rendering in ga

Using the game inFAMOUS Second Son as an example, Mike explores the approach in facial motion capture and realtime rendering in gaming. Part 2.