Houdini Vellum Workflow on The Battle for Bazoches
Taught by Liam Whitehouse
- Duration:
- 2 hours 49 minutes
- Software Version:
- 20
- Launch Date:
- September 2024
- Course Number:
- HOU235
3D
3D
In this course, you will create several vellum scenes and take a look into the various controls of each constraint system so that you can recreate complex dynamic objects for your own action packed vfx sequences. Assets for this course feed into our medieval castle siege shot from the VFX308: Battle for Bazoches course.
Liam Whitehouse is an Australian based senior VFX artist who has been in the 3D industry since 2003. He has worked on various projects over the past 21 years including most recently environments in The Fall Guy, underwater environments in Aquaman 2, Lindon forests in The Rings Of Power, photorealistic canyon environments for The Falcon and the Winter Soldier on Disney Plus, and the hollow earth environments for Godzilla vs Kong, as well as photogrammetry rocks in Avatar 2.
Class Listing
Class 1: Overview
A look at the project files and learning about the various systems of Vellum and how we can use them to create simulated dynamic elements in our vfx sequence. Simulation systems including ropes, hair, cloth, soft bodes and rigid bodies can be simulated interacting together using vellum, so we will see an into to how this can be setup.
Class 2: Rope & Cloth
How to setup ropes attached to cloth using Vellum string constraints and cloth constraints. We will look at settings to control the flexibility of the rope and the folding of the cloth. We will also see how to create procedural rbd vellum objects which interact and simulate with the cloth and the rope dynamics together.
Class 3: Cloth simulations
An overview of vellum cloth simulations in Houdini. We will use a tent asset which is blowing in the wind outdoors and look at how we can control all the functions for vellum cloth to replicate different types of fabric, control how resistant the fabric is to folding or gravity and also setup a rippling wind effect on our scene.
Class 4: Simulation
We combine our Vellum knowledge to attach vellum ropes, cloth simulation and RBD objects to an operational physics-based object. By implementing RBD simulation using the bullet solver and attaching vellum ropes and cloth to our object, we can get high detail animation which gives us a great sense of scale and weight.