Toby Winder is a senior animator currently based in Montreal. He has been in the animation and visual effects industry since 2006 and has contributed to many projects such as
. Toby has animation experience in high-end VFX, television, commercials, and games.
Class 1: Maya Interface and Scripts
Quick overview of interface settings and tools/scripts used in the course.
Class 2: Video Reference and Sequence Creation
We analyze collected reference and begin to rough out the planning for the shot.
Class 3: Reference and 3D Layout
Starting to build a 3D layout and build a 'master' reference.
Class 4: Blocking Initial Walk
We use our walk cycle as a way to quickly build this section of the shot.
Class 5: Blocking Running Down the tree
Using the run cycle to quickly block out the leopard getting out of the tree.
Class 6: Blocking Walk on a Curve
Attaching an animated cycle to a curve, to get a more realistic path to the animation.
Class 7: Stiching Clips, Part 1
We start connecting our clips.
Class 8: Stiching Clips, Part 2
We continue conntecting our clips to have a complete piece of animation.
Class 9: Refine, Part 1
We begin to refine the complete animation to raise the overall quality of the shot.
Class 10: Refine, Part 2
We continue the process of refining.
Class 11: Conclusion
We look at where we could go from here and what could be and should be improved.