Quadruped Walk Cycles
Taught by Toby Winder
- Course Number:
- Software Version:
- Original Run Date:
- March 2022
- 6 hours 54 minutes
Toby Winder is a senior animator currently based in Montreal. He has been in the animation and visual effects industry since 2006 and has contributed to many projects such as Batman: The Dark Knight, Dr. Strange, and Alien Covenant. Toby has animation experience in high-end VFX, television, commercials, and games.
Class 1: Maya SetupMaya setup, project, hotkeys and preferences etc.
Class 2: Quad rigsA discussion of the rig we will be using, an examination of the various options for controls, and hunting for potential issues. Also, what to look for in a quadruped rig if you wish to use a different one.
Class 3: Anatomy and ReferenceBreaking down the reference. What makes a good or bad reference? What to look for? A discussion of the anatomy of a quadruped which causes them move in the way they do.
Class 4: Initial key pose blocking, Part 1Roughing out initial keyframes of the walk cycle.
Class 5: Initial key pose blocking, Part 2A continuation of the initial keyframing of the walk cycle.
Class 6: Initial key pose blocking, Part 3Adding details to the chest and the toes.
Class 7: Back LegsUsing the animation created for the front legs to create the base animation for the back legs .
Class 8: Tail and presentation methodsAdding details for the tail and working through a useful method of presenting your cycle for feedback.
Class 9: Self critique, refinements, and head animationA self-critique of our cycle, attempting to look at it as carefully as possible, for what isn't working and needs improvements and refinements. Next, we move on to refinements of the head motion.
Class 10: Final refinements and polishAdding more more refinements and small details, including overlap and splay to the toes as well as some subtle facial overlap.