Quadruped Run Cycles
Taught by Toby Winder
- Course Number:
- Software Version:
- Original Run Date:
- March 2022
- 6 hours 42 minutes
Toby Winder is a senior animator currently based in Montreal. He has been in the animation and visual effects industry since 2006 and has contributed to many projects such as Batman: The Dark Knight, Dr. Strange, and Alien Covenant. Toby has animation experience in high-end VFX, television, commercials, and games.
Class 1: Project SetupMaya setup, project, hotkeys, preferences, etc.
Class 2: AnatomyA look at the anatomy of a quadruped, exploring what makes them move in the way they do. An examination of references gathered for animating the cycle .
Class 3: Exploring reference materialWe take our collected reference into Nuke and use it to stabilize and improve the readability of our reference. We will do some anatomy reference on this newly stabilized reference.
Class 4: Maya Reference SetupSetting up and syncing our reference in Maya.
Class 5: BlockingWe begin by blocking in our key poses for the run.
Class 6: Blocking, ContinuedFurther blocking of our key poses for the run.
Class 7: Refining the front legs, part 1We work on refining the front legs.
Class 8: Refining the front legs, part 2Continued work on refining the front legs.
Class 9: Refining the back legsWith the front leg refinement complete, it's time to move on and work on refining the back legs.
Class 10: Head motion refinementWe move on to refinements of the head motion.
Class 11: Tail motionWe do some work on the motion of the tail, and we go through a good way to display your work for critique.
Class 12: Critique and fixesWe critique our progress (a very important step) and work on making fixes to improve the cycle.
Class 13: Finishing touchesWe work on polishing some finer details of the animation, do a final critique of the cycle, and discuss possible improvements that could be made to push it to the next level.