Photorealism in Compositing with NUKE: Case Studies

Taught by Victor Perez

Course Number:
Software Version:
Original Run Date:
August 2020 
3 hours 7 minutes 
The second part of this two-part course, taught by Victor Perez, focuses on putting the theory discussed in the first part (NUK312) into practice. To that end, this courses uses our case studies with a practical approach, compositing the scenes from scratch to recreate the qualities of light, from internal to external setups, in different times of the day.

The intention, technical arrangement and storytelling capabilities for each shot are reviewed in this series of classes. The course includes over 20GB of high quality footage for you to practice your skills.

Victor Perez is an award winner visual effects supervisor and film director. Former compositor and well known as one of the most important contributors to the NUKE compositing community around the world.
Photorealism in Compositing with NUKE: Case Studies
Watch our overview of the course

Class Listing

Class 1: Integrating CG with Live-Action Footage

Beauty grade (aka matching the overall colour values for the three regions of the lighting curve), primary grade vs secondary light effects, the process of the grading (using a checklist), reading the values of the viewer, Grade node vs ColorLookUp node approach, evaluation of motion blur regions for recovery.

Class 2: Greenscreen Element Integration over Live-Action Footage

Natural light vs artificial light, enhancing light qualities, light and edge definition and its impact on edge hardness, and applying 2D light effects with no multipass separation.

Class 3: Full CG Shot

Multi-pass cg approach to composite the development of the look, understanding each pass and its capabilities and contribution, dealing with the values of the components of light, and different looks with the same lighting.

Class 4: Light Artifacts

How to build an artifact script structure, dealing with mattes, the diffraction factor, light in front of the lenses vs inside the lenses, artifacts order logic, implementing in-the-box nuke's glow, light wraps and other convolutions.