Photorealism in Compositing with NUKE: Case Studies
Taught by Victor Perez
- Course Number:
- Software Version:
- Original Run Date:
- August 2020
- 3 hours 7 minutes
The intention, technical arrangement and storytelling capabilities for each shot are reviewed in this series of classes. The course includes over 20GB of high quality footage for you to practice your skills.
Class 1: Integrating CG with Live-Action FootageBeauty grade (aka matching the overall colour values for the three regions of the lighting curve), primary grade vs secondary light effects, the process of the grading (using a checklist), reading the values of the viewer, Grade node vs ColorLookUp node approach, evaluation of motion blur regions for recovery.
Class 2: Greenscreen Element Integration over Live-Action FootageNatural light vs artificial light, enhancing light qualities, light and edge definition and its impact on edge hardness, and applying 2D light effects with no multipass separation.
Class 3: Full CG ShotMulti-pass cg approach to composite the development of the look, understanding each pass and its capabilities and contribution, dealing with the values of the components of light, and different looks with the same lighting.
Class 4: Light ArtifactsHow to build an artifact script structure, dealing with mattes, the diffraction factor, light in front of the lenses vs inside the lenses, artifacts order logic, implementing in-the-box nuke's glow, light wraps and other convolutions.