Houdini FX, Particle Fundamentals and Fuzzy Logic

Taught by Andrew Lowell

Course Number:
Software Version:
Original Run Date:
July 2019 
5 hours 43 minutes 
Particle motion, simulation, behaviour, and theory are at the core of the FX artist's skillset. This course will challenge the learner with various particle and motion exercises and the construction of a non-human crowd.

Skills gathered will be a strong command of animation and movement. Rotational math, angular calculations, and various other types of environment interaction like distance curves, and speed calculations. The learner will gain an understanding of particle motion and attributes, fuzzy logic and development methodology.

For many years Andrew has been recognized by industry as an FX TD and trainer.Movie credits/studios include Mummy 3, Aliens in the Attic, Invictus, Thor, Sucker Punch, Transformers 3, Jack the Giant Slayer, and Ender's Game at studios Digital Domain, Rhythm and Hues, and Animal Logic. He's conducted many seminars around the world and written articles, authored a Houdini book, also conducts formal training at dedicated institutions such as Animation Workshop and fxphd.
Houdini FX, Particle Fundamentals and Fuzzy Logic
Watch our overview of the course

Class Listing

Class 1: Core concepts

Core particle concepts, feedback, velocity, and timers

Class 2: Velocity and timers

Application of velocity and timers using external factors and curves

Class 3: Direction

Setting direction, fuzzy left and right rotation

Class 4: Roll/Pitch

Roll and pitch axis fuzzy rotation

Class 5: Dynamic Adjustments

Dynamic rotational adjustments, banking and adaptation

Class 6: Particle attributes

Particle attributes and rig integration

Class 7: Globals

Working with global environmental factors

Class 8: Fuzzy Variation, Part 1

Fuzzy variation for look diversity

Class 9: Fuzzy Variation, Part 2

Fuzzy variation and testing in animated contexts

Class 10: Advanced Tracking

Advanced tracking