Houdini Procedural Spline Modeling
Taught by Andrew Lowell
- Course Number:
- Software Version:
- Original Run Date:
- November 2018
- 6 hours 43 minutes
This course will guide you through two procedural generation exercises of wasp nest formations. Starting from a thorough analysis of reference and a set of creative objectives, you will use Houdini's proceduralism to produce a completely procedural as well as realistic end result.Techniques involved will use both low-level foundations and modern VDB and surfacing methods including:
Vops and VEX for vector math
Matrix and rotational operations
Fracturing and surfacing
Efficient copy techniques
Noise algorithms and properties
For many years Andrew has been recognized by industry as an FX TD and trainer. Movie credits include Mummy 3, Aliens in the Attic, Invictus, Thor, Sucker Punch, Transformers 3, Jack the Giant Slayer, and Ender's Game. He's worked at a variety of studios, including Digital Domain, Rhythm and Hues, and Animal Logic. Lowell has conducted many seminars around the world, written articles, authored a Houdini book, and also conducts formal training at dedicated institutions such as Animation Workshop and fxphd.
Class 1: IntroductionIntroduction to the procedural spline modeling style
Class 2: Basic Wasp Nest, Part 1Procedural modeling using population, direction, length, and noise
Class 3: Basic Wasp Nest, Part 2Procedural surfacing Techniques
Class 4: Basic Wasp Nest, Part 3Adding additional FX elements
Class 5: Basic Wasp Nest, Part 4Basic wasp nest, finalization, and global noise
Class 6: Advanced Wasp Nest, Part 1Population and custom surface shaping
Class 7: Advanced Wasp Nest, Part 2Directionality using vector math and noise
Class 8: Advanced Wasp Nest, Part 3Advanced surface shaping and attributes
Class 9: Advanced Wasp Nest, Part 4Advanced wasp nest. Exacting geometry and logical problem solving with proceduralism.
Class 10: Advanced Wasp Nest, Part 5Advanced wasp nest. Additional elements and finalization/conclusion.