Lamborghini Project: Lighting & Lookdev
Taught by Charles Chorein
- Course Number:
- Software Version:
- Original Run Date:
- December 2017
- 3 hours 14 minutes
Chorein looks at making sure the model is ready for lookdev, installing the Arnold shader, using a turntable to verify the lookdev, and refining the look. Instead of being provided a final camera track completed for his use, he takes the opportunity to show how to use Nuke to create the camera data. Back in Maya he animates the car movement, creates moving shadows on the car, and shows how to use the new Maya 2017 render passes before doing a rough comp in Nuke.
Charles Chorein (linkedin profile) is a CG Supervisor with 10 years of experience. He has been working in London since 2009 and has achieved various movies such as The Hobbit, Prometheus ,The Hunger Games 2, Superman: Man of Steel, Harry Potter, Pirates of the Caribbean, Despicable Me, Terminator Gensys and The Jungle Book. He is currently involved in a new Netflix TV series.
Class 1Setup the scene for the right scale in Maya.
Class 2Check the model for any errors or issues before beginning lookDev.
Class 3How to install the aiShader in Maya 2017.
Class 4Setting up the lookDev scene in Maya.
Class 5Using a turntable to check the look of our grey Lamborghini.
Class 6How the physical sky works in Maya.
Class 7LookDev, part 1
Class 8LookDev, part 2
Class 9LookDev, part 3
Class 10LookDev, part 4.
Class 11NukeX 3D tracking: track the camera and get the data for Maya.
Class 13Layout Maya Part01– layout of the lookDev in Maya in context
Class 14Animation Car – Create the Lamborghini animation in the shot
Class 15Tree shadows: how to cast shadows tress without CG trees in the scene.
Class 16Render passes: How the new render passes works with Maya 2017.
Class 17Setup our AOVs for comp.
Class 18CG slap comp: Checking our render in Nuke before passing on to compositing.