Introduction to Mocha VR

Taught by nlambert

Course Number:
MOC102
Software Version:
Mocha VR 
Original Run Date:
August 2017 
Duration:
1 hours 36 minutes 
vfx
In this five part course, taught by Nick Lambert, you’ll learn the main tools in the standalone mochaVR application and also in the OFX version in Nuke. We start with a refresher of the core planar tracking tools in mocha and then build upon them with the new VR additions.

A main focus of this course is showing how to deal with problem situations that are bound to occur in every day production. It’s seldom that a track or fix goes as easily as you might see in a demo or tutorial with perfect footage. In each class in this course you’ll see something go wrong and find out how Nick corrects the problem in order to get the job done. It’s the kind of knowledge that will help take your skills to the next level.

Nick Lambert has over 30 years experience in television & film, both production & post production. He’s a co-founder of Boundary VFX, a worldwide company specializing in serving a support role for VFX companies to meet their production deadlines. mocha is a key part of their toolset, having worked with Imagineer apps for over 10 years, including serving as beta testers and developing in-house tools to get mocha data to a variety of applications.
 
Introduction to Mocha VR
Watch our overview of the course

Class Listing

Class 1

Covering the basics of mocha’s tracking technology with a primer on how its planar tracking works. By understanding the core, you’ll be able to use the tool more effectively in order to get the job done and deal with good tracks gone bad. Topics covered include dealing with occlusions and well as understanding the differences between planes and shapes.

Class 2

We look at the roto tool and how mochaVR will help your lat-long VR workflow. An important aspect of this class is how mocha allows you to break the first law of roto and how tracking data relates to rotoshapes.

Class 3

We cover the removal tool for VR, probably one of the most important aspects of mochaVR because it makes patching the nadir relatively easy and intuitive. When removals go wrong, you’ll see some easy ways of how you can get around some of these problems.

Class 4

Stabilisation and reframing with the re-orient tool for VR. You’ll learn how to finesse your lat long footage by animating camera moves, setting the area of interest, and stabilizing the shot.

Class 5

This class focuses on the OFX version of mochaVR and its use within Nuke. You’ll learn how to get a cleaner result by using mochaVR in Nuke instead of Nuke’s traditional spherical transforms.