Flame Full Production Workflow
Taught by Mihran Stepanyan
- Course Number:
- FLM212
- Software Version:
- 2017
- Original Run Date:
- April 2017
- Duration:
- 4 hours 49 minutes
mograph
Mihran Stepanyan is visual effect supervisor, filmmaker, digital colorist and Flame artist with more than 15 years of experience in film and media industry and 5 years of Flame using experience.
course syllabus
Class 1: Creating 3D text
Using new tools like physically based shaders and lighting. Using camera FX shaders for creating a photorealistic scene.
Class 2: Creating a cartoon style motion graphics
Creation of some replicated geometries and movements.
Class 3: 3D geometry in action
Importing into Flame, shading, texturing and lighting, creating fake global illumination and rendering.
Class 4: Glass material
Creating a wine bottle and environment light using the IBL node and making a map for it.
Class 5: Particle creating
Using some non-traditional ways to animate particles, using of PBS map for particle system.
Class 6: Flame timeline
Organizing of schematic view, using Compass node, creating day to night, simple mate painting, roto and relighting.
Class 7: Creating of 3D model - pt1
Part 1 of 2. Using 3D shape, texturing and shading, creating camera movement and photorealistic rendering.
Class 8: Creating of 3D model - pt2
Part 2 of 2. Using 3D shape, texturing and shading, creating camera movement and photorealistic rendering.