Flame Full Production Workflow
Taught by Mihran Stepanyan
- Course Number:
- Software Version:
- Original Run Date:
- April 2017
- 4 hours 49 minutes
Mihran Stepanyan is visual effect supervisor, filmmaker, digital colorist and Flame artist with more than 15 years of experience in film and media industry and 5 years of Flame using experience.
Class 1: Creating 3D textUsing new tools like physically based shaders and lighting. Using camera FX shaders for creating a photorealistic scene.
Class 2: Creating a cartoon style motion graphicsCreation of some replicated geometries and movements.
Class 3: 3D geometry in actionImporting into Flame, shading, texturing and lighting, creating fake global illumination and rendering.
Class 4: Glass materialCreating a wine bottle and environment light using the IBL node and making a map for it.
Class 5: Particle creatingUsing some non-traditional ways to animate particles, using of PBS map for particle system.
Class 6: Flame timelineOrganizing of schematic view, using Compass node, creating day to night, simple mate painting, roto and relighting.
Class 7: Creating of 3D model - pt1Part 1 of 2. Using 3D shape, texturing and shading, creating camera movement and photorealistic rendering.
Class 8: Creating of 3D model - pt2Part 2 of 2. Using 3D shape, texturing and shading, creating camera movement and photorealistic rendering.