In our second of our new “Tips and Tricks for Nuke” courses, Hugo Léveillé shows useful production tricks that you can apply in your scripts. These tips are as short as 5 minutes to some over an hour and are aimed to help you in your everyday compositing. We think this is going to be an incredibly popular series to help you take your skills to the next level.
Hugo Léveillé is currently head of compositing at Mels studios in Montreal. With over 10 years of VFX experiences, he also shares his work time by creating and integrating pipeline tools for Nuke.
A look at how to correctly deal with lens distortion and how to modify our projection setup so that we can use overscan cameras
Building upon our previous training learning the importance of concatenation in 2D, we see how this also applies in 3D
A look at the merge matte node on how to use multiple projections on a single geometry to avoid multiple scanline renderers
We use the FFT node to fix images that would not otherwise be fixable . We split our image in multiple frequencies and see how we can delete just the problematic ones
We use the CurveTool to either match of stabilize a flickering plate
Quick tricks to re-center the pivot point of your 3D objects when they are in the wrong place. Mostly helpful with exported geometries from the ModelBuilder
We see how to get better filtering results in terms of colours with some colorspace tricks
We look at various ways to do 3D rotoscoping using a tracked camera along with projections and 3D stabilized footage
Very useful techniques to fix badly interpreted colorspaces without restarting the entire comp