Hugo Léveillé is currently head of compositing at Mels studios in Montreal. With over 10 years of VFX experiences, he also shares his work time by creating and integrating pipeline tools for Nuke.
We take a look at the shooting location for our pan and tile mini-project. We analyze some of the challenges before we get into Nuke.
We see how to generate a 360 pan and time setup in Nuke's 3d system. We see how to take in account lens distortion, how to generate a latlong texture as well as merging multiples focal length.
Tips on using the Frame Blend and Time Echo nodes to perfectly denoise a shot and remove unwanted elements like snow and rain.
Expressions are fun, aren't they? We look at the basics of the expression node and see, with just some very basic syntax, how to make some very useful tools with them.
We see how we can get a nice filtering on transforms that are not concatenating by using the STMap node.
A quick but effective trick to tweak the grain's default value to get a more natural pattern.
We see how to hack a gizmo to make it a "grizmo", which is a more portable version of a gizmo.