We'll start from a dedicated plate of a truck in a desert, and from a Matchmove Camera, we'll recreate a brand new environment made of rocks, a distant city, and a big sand storm coming on us.
Rocks and car wrecks modeling for the dressing of the desert environment.
Uv process for all models and Zbrush sculpting of the rocks.
Texturing of all the desert props using Mari and Crazy Bump.
We will cover how to make a layout in Maya, setup our camera, make sure the dimension of the scene is realistic, create a camera mapping and do a quick lighting with the dayEnv lighting in RenderMan 20 to check our work.
During the lookDev in Katana, we will go through how to create from scratch a lookDev template in Katana, create a camera mapping of the plate, see how on convert our texture with shell batch command and setup a lightRig. At the end we will create the Nuke script with everything ready for lighting.
Lighting - we will create a lighting base on a HDRI and a AreaLight, create diffuse and reflection sphere and see how to check if our lighting is correct and finally create a beauty and shadow passes with all the AOV’s needed for the compositing.
Compositing. Putting the pieces together.