Taught by Marcelo Cermak
- Course Number:
- Software Version:
- Realflow 2014
- Original Run Date:
- January 2015
- 7 hours 42 minutes
This course, taught by Marcelo Cermak, is targeted to an intermediate level artist who uses RealFlow as a primary tool to create fluid dynamics. The course will focus on five mini projects, allowing artists to became familiar with Realflow 2014 and its amazing new features. The user will be able to create fluids simulations from practical real life examples. This will include a deeper understanding of scene scales and fluid dynamics to help you on your projects.
It is important to note that this course covers production-proven techniques creating realistic simulations for use in other applications. It will not be covering shading, lighting, and rendering to create final images (which is another skillset which deserves a separate course).
Professor Marcel Cermak is based in New York City. In addition to strong artistic skills, he also brings a science background with a Bachelor of Science degree (Gama Filho University, Rio de Janeiro, Brazil) and a post graduate Biomechanics degree (Lenin Institute of Physical Culture, Moscow, Russia). His
RealFlow 2014 will be available on the VPN for members to use in order to learn the software
Class 1Follow that Splash (Part 1) - Creating a circular splash around a bottle using the different methods of daemons and graphs.
Class 2Follow that Splash (Part 2) - Making the splash flow back onto the bottle
Class 3Paint that Town (Part 1) - Creating paint, blood, and honey
Class 4Paint that Town (Part 2) - Using scripts to create chocolate freezing over a bar
Class 5Destruction Time (Part 1) - Setting up the building for destruction via different types of Voronoi fracture. This step is critical if you want to achieve the correct results.
Class 6Destruction Time (Part 2) - Continuation of the fracturing and dynamics emitting particles from the objects.
Class 7Lost at Sea (Part 1) - Set up a stormy ocean and simulate a mesh in preparation for Maya tiling
Class 8Lost at Sea (Part 2) - Set up a boat object to create splashes and crest splashes, along with constrains for floating pieces
Class 9Houdini Escape (Part 1) - Create a box and extrude with graphs fracture and explosion
Class 10Houdini Escape (Part 2) - Fill with water with hybrido and create the final simulation.