We'll fly to Westeros and go through all the steps to create a environment inspired by the Game of Thrones TV series. From concept to final DMP, members will go through 3D modeling, texturing and lighting, and will examine how to bring a CG castle to life. The aim of the course is to create a high quality digital matte painting which is ready to be sent to compositing.
Ludo is a Digital Matte Artist/Lead Environment Artist working at Double Negative, London. His credits include a variety of projects, from Bourne Ultimatum, Quantum of Solace, Tree of Life, or Love in the time of Cholera, to Thor - the Dark World, Hellboy 2, Total Recall or Dredd.
Introduction to the project and initial concept design for further refinement.
Setting up the initial 3D scene to block out shapes similar to the first dmp.
Starting with preliminary textures for our 3D model and properly laying out UVs.
Combining multiple render passes together to work on the castle wall surface.
Integration of our digital model with the scene and working on lighting improvements.
Introducing elements to help reduce the artificial nature of the CG render and starting on creating a waterfront.
Further refinements and working with the background to fully seat the castle in the scene.
Working in more foreground elements to balance out the dmp and starting to add polish.
From Maya to Nuke, setting up the geometry for projection to create depth with a small camera move.
Finalizing the 2.5D composite and cleaning up the last few mistakes to complete our DMP.
The heart of the program is a series of thee courses (DMP201, DMP202, DMP203) which cover the fundamental techniques of the craft. This course brings it all together with the goal of completing a single digital matte painting over the duration of the term.