Introduction to Flare and Flame Assist
Taught by Michael Furey
- Course Number:
- Software Version:
- Original Run Date:
- October 2014
- 6 hours 4 minutes
Course instructor and flame artist Michael Furey maintains an active involvement with Autodesk as a beta tester for Flame and has more than twelve years of experience as an editor and compositor. The course begins with a clear overview of each application, the differences between them and how they fit into the Flame Premium family. After that, we'll conform a timeline and work on shots with a project-based approach to learning them. Our goal is to have course members be able to execute entry to intermediate level tasks on Flame Assist and Flare that would be expected of them at a post production facility.
Class 1In this class I'll show how to configure each app, create a user profile, explain the user preferences, start a project, discuss the user interface, and import an XML from an offline edit.
Class 2I'll show you how to conform a timeline, match it to the reference Quicktime, and rebuild some effects using timelineFX. I'll also introduce you to working in BatchFX.
Class 3In this class we will go over the desktop and how to keep it organized. We will talk about the paint tool and demonstrate how to use it for shot clean up. And we will import some graphics into our project and discuss the various ways to composite them.
Class 4In this class we'll talk about and work in BatchFX in order to create a tag page for our promo using several different compositing techniques, including Action.
Class 5In this class I'll demonstrate some color matching techniques using the Color Warper, tracking within Action, and we'll finish the promo that we've been working on.
Class 6In this class we will start a project in Flare and discuss the differences between the two apps. We will also do a selective color correction and sky replacement in Batch.
Class 7In Flare we will use GMASKS to remove the visible camera crew from a shot. Then we will use 2 point tracking to stabilize the shot and color correct it using a LUT Editor.
Class 8In this class we will work inside Flare to white balance a shot using the Color Warper, create text using the Text node, and use the Planar Tracker inside Action.
Class 9Using the Modular Keyer in Action we will composite a green screen sequence. I'll also demonstrate how to use Pixel Spread and Degrain to fine tune the composites.
Class 10In this last class we will talk more about how to share media and setups between the two apps. We will also cover archiving and matchbox shaders.