Background Fundamentals Apr14
Taught by Mike Seymour
- Course Number:
- BKD232
- Software Version:
- Original Run Date:
- April 2014
- Duration:
- 5 hours 55 minutes
vfx
This course is the Background Fundamentals series which originally ran during our April 2014 term.
course syllabus
Class 1: Mike talks to four ILM supervisors
Mike talks to four ILM supervisors about their career and how they got to where they are today.
Class 2: Mike's take on the future
Mike's take on the future in response to the VFX Nation blog on Cinefex.
Class 3: A good keynote presentation
Mike discusses the issues of doing a good keynote presentation.
Class 4: Physically Based Shading techniques in gaming
Mike talks about Physically Based Shading techniques in gaming.
Class 5: IP rights. Trade secrets, trademarks, copyright an
Mike revisits IP rights. Trade secrets, trademarks, copyright and patents.
Class 6: Zebedee mobile 3D mapping system
Mike visits CSIRO to check out their Zebedee mobile 3D mapping system.
Class 7: Fairy characters in the film Maleficent
Mike goes in-depth on the facial capture and animation done by Digital Domain on the fairy characters in the film Maleficent.
Class 8: State of things and the need to have a plan B
State of things and the need to have a plan B.
Class 9: Facial motion capture and realtime rendering in ga
Using the game inFAMOUS Second Son as an example, Mike explores the approach in facial motion capture and realtime rendering in gaming. Part 1.
Class 10: Facial motion capture and realtime rendering in ga
Using the game inFAMOUS Second Son as an example, Mike explores the approach in facial motion capture and realtime rendering in gaming. Part 2.