Taught by Tahl Niran, this course will cover all of the basic tools and techniques you need to get up and running with the latest version of The Foundry's NUKE as well as give you a good solid foundation in how to composite live action footage, CG renders and even work with cameras and objects from your 3D application. Designed as a guide for people with little or no experience using the application, a good understanding of photoshop, after effects or similar application is recommended.
Tahl Niran is a compositor and trainer who has been working in visual effects since 1999. In that time he has worked in games, broadcast design, TV commercials and feature films and trained artists in Australia, London, New York, Mumbai and Shanghai. Tahl was one of the foundation professors at fxphd and also one of the creators of the original Foundry NUKE Masterclasses. He returns to fxphd after three years in London working with the team at Double Negative Visual Effects.
An introduction to node based compositing. Using Nuke and the UI, viewers, channels, basic merge operations, nulls and no - ops.
Importing images into Nuke. Nuke and colourspace, using the Viewer, colour sampling, colour correction basics. Using the write node to render images and relative and absolute paths in Nuke.
Mattes and Roto: Generating mattes and masks and the Roto node. Creating includes and excludes. Stencil and Mask vs In and Out, unders, overs, and how it all works.
Transforming, moving and animating an image in nuke. Using the curve editor, dope sheet, reformat, crop, motion blur and transform nodes.
Green and Blue screens. Understanding how Luma, Primatte and Keylight keyers work. Basic script assembly and layout. Mini project part 1.
Motion tracking: pattern and keyframe tracking and refining tracks. Stabilizing and matchmoving, exporting cornerpins from the tracker and completing mini project part 2.
Introducing the 3D system in NUKE. Importing cameras and geometry, transforms and how to move in and out of 3d space in the same application. Rendering from the Scanline renderer and the start of a new 3D spaceship project.
The 3D system continues. Using models and camera from a 3D application in Nuke. Creating 2.5D composites in Nuke and finishing the Spaceship Project.
Helipad Project Part 1 - Using projections and the model builder in Nuke to create geometry. Frameholds for footage and 3d objects.
Helipad Project part 2 and more. Exploring the Planar Tracker and Multipass and Multichannel .exr in Nuke.