After Effects Project: The Trailer, Part 2
Taught by Danny Princz
- Course Number:
- Software Version:
- Original Run Date:
- July 2012
- 7 hours 54 minutes
Leading the course as co-director is Danny Princz, a NYC-based After Effects artist. Joining him are Michelle Higa and Chris West. Danny Princz (http://vimeo.com/rendernyc) is a freelance VFX/Mograph Artist based in NYC. He also directs and VFX supervises many of his projects. Danny was literally “born into the business” and was creating motion graphics for television by the time he was 7 years old. He has over 20 years of firsthand, inside experience in the commercial and broadcast post production industry.
Michelle Higa started her career in the animation trio Mixtape Club. The team won an ADC Young Guns award, a “Best Music Video” award at SXSW, and appearances on “Best of the Year” lists for MTV2 and Pitchfork.com. She also serves as the assistant editor at Motionographer.
Chris West's (http://chriswest.tv/) projects have ranged from EA games, Nike, Sprint, Blackberry, Droid and for many other notable companies. Chris is currently a freelance compositor with some additional skills to boot. He's done work for Psyop, Shilo, Stardust, Mass Market, Buck, Transistor and several other great studios.
Class 1: Overview and project setupOrganization is key to any project. We start with a brief overview and project setup then dive in to creating our UFO and game spinner Shots. Using the tools in After Effects CS6 we build the UFO and find simple and creative ways to add detail and scale
Class 2: Character Animation, Part 1With the technical foundation of the animation rig laid in AFX218, Michelle Higa will be concentrating on the performance of the characters. Built using only After Effects default plug-ins and some handy expressions, this rig will allow for greater performance of the characters, allowing members to focusing on the details and bringing out the subtleties that bring the characters to life.
Class 3: Character Animation, Part 2We create a full body inverse kinematics (IK) rig for the ladder climbers. Additionally, we will import the head rig from Class 02 and go over how to update the expressions when dealing with importing rigs.
Class 4: Character Animation, Part 3The IK and head rigs created earlier finally gets put to work climbing our ladders. We create two ladder climbers and go over a couple background characters as well.
Class 5: Empire State BuildingChris West takes over, building the penultimate scene of the helicopter shot of the Empire State Building.
Class 6: Empire State Building scene continuedIncluding integrating the title graphics designed by Lloyd Alvarez.
Class 7: CompositingDanny Princz integrates the character animation.
Class 8: Sky replacementMark Christiansen prepares a sky replacement plate for an homage to the iconic Independence Day saucer shot.
Class 9: Sky replacement continuedMark Christiansen continues with simulating a cloud tank.
Class 10: Finishing in AEUsing the rough cut and shots covered in previous classes with different scripts and workflows to speed up the process. Setting up the shots using built in and 3rd party effects to achieve different looks.