AE Compositing for PROJECT ARBITER

Taught by Mark Christiansen

Course Number:
Software Version:
Original Run Date:
April 2011 
7 hours 34 minutes 
Mark Christiansen, author of Adobe After Effects CS5 Visual Effects and Compositing Studio Techniques, returns for a new project-based course featuring composting and effects for PROJECT ARBITER.

The type of shots Christiansen will be working on run the gamut of the type of shots an artist would see on a sci-fi action film. From rig removal to matte paintings, cgi multi-pass to bullet hits, blood splatters, and explosions.

PROJECT ARBITER is a sci-fi espionage story about Special Fields Op. Captain Joseph Colburn who has been tasked with infiltrating a Nazi villa on the Polish border to discover its mysterious operations. The film was written and directed by Michael Chance, who has an efficient eye for independent filmmaking - creating high-production value projects at a fraction of what it would cost a studio to produce.

As PROJECT ARBITER is a visual effects heavy film, Michael has Visual Effects Supervisor Jesse Boots overseeing all the details. Boots is a visual effects specialist at Ntropic in San Francisco (Underworld, Grindhouse) where he’s worked on numerous projects as an editor and VFX artist.

PROJECT ARBITER website and trailer
AE Compositing for PROJECT ARBITER
Watch our overview of the course

Class Listing

Class 1: Blue screen key

Pull a challenging blue screen key with Keylight. Set the elements in place for skydiving comp: camera animation, atmospheric haze and clouds, basic spill and color correction.

Class 2: Remove a chain

We remove a chain towing a tank - smart ways to break down complex roto and incorporate the tracker and mocha AE.

Class 3: Sky replacement

Plate cleanup on this long shot of a jeep driving off into the sunset.

Class 4: Blood and bullet hit effects

For two unfortunate soldiers.

Class 5: The driving shot

Roto and lighting for a realistic comp.

Class 6: Sky replacement and creating a smoke element.

Sky replacement and creating a smoke element.

Class 7: Explosion enhancement.

Explosion enhancement.

Class 8: Creating muzzle flashes for firing guns.

Creating muzzle flashes for firing guns.

Class 9: Animating fluid in 2D.

Animating fluid in 2D.

Class 10: Some tricky compositing and a few final tips.

Some tricky compositing and a few final tips.