After Effects Project - The Open
Taught by John Montgomery
- Course Number:
- Software Version:
- Original Run Date:
- April 2010
- 7 hours 47 minutes
The project will focus on using After Effects CS5. But like most real world projects we will also be covering other applications for tasks such as 3D camera tracking, creating and rendering cgi for the virtual set, and more.
Class 1: Working through the conceptThrough design and storyboarding; It's incredibly important to nail down the look and feel of the project before diving into production. Guest designer Mark Ward.
Class 2: On-set for the shootWe'll be documenting what happens on set and the process beforehand, The goal is to share tips to make your on-set experiences more comfortable and less stressful.
Class 3: The editWe'll look at working through the edit from a creative standpoint as well as a technical one using both Final Cut Pro and the new Premiere CS5.
Class 4: Diving in and starting the compositing and designApproaches to working which, if done correctly from the start, will make your life much easier.
Class 5: "Magician" sceneStart to integrate more elements from the board and push it toward a final look. Using provided 3D camera track data in AE, current options for 3D text in CS5 as well as creating a template for reuse, and build out the base environment.
Class 6: Technical ground work for the PerfectionistWith an extreme wide-angle (fisheye) lens. Latest Keylight techniques, lens distortion, Shape Layer usage as an alternative to Illustrator, and tracking with Mocha AE.
Class 7: We create the "magic" for the "Magician"Using the built-in plugins in AFX as well as enhancing the effect with particular.
Class 8: The Perfectionist shotBrought closer to the design of the storyboards using Photoshop CS5 to create 3D text and various methods to composite the title and talent over an aerial city shot.
Class 9: The Prodigy sceneRoughed out using a 3D camera solve, elements from the Magician scene are re-used to start building the comp. A simple cube is built in AE as a stand-in element for the Prodigys geomtric animation. AE's 3D lights and shadows are used to further integrate the elements of the comp. The aescripts.com True Comp Duplicator script is used to save time.
Class 10: Animate the stand in cubeUsing a building block for the geometric animation from the storyboard. Option parenting is used quickly create offset blocks. AE camera Depth of Field is used to integrate the elements as well as a layer style based Light Wrap. A solution to banding issues is addressed in 8/16bit.