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3DEqualizer Tricks of the Trade

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After Effects: Project A to Z

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After Effects Project - The Open

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AE Compositing for PROJECT ARBITER

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Introduction to Arnold

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Real World Lighting and Rendering with Arnold

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Creating Killer Audio for Mograph

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Python Scripting in Cinema 4D

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Cinema 4D Essential Motion Graphics Techniques

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Math By Arrows - Procedural Organic Growth in Cinema 4D

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Procedural Layer Shader Techniques in Cinema 4D

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Motion Graphics Production Techniques with Cinema 4D

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Using Arnold in Cinema 4D

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Camera Tech and Colour Science

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Advanced Color Theory and ACES Workflow

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Advanced Digital Colour Theory

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Focus on Matte Painting Techniques

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Digital Matte Painting Workshop

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Digital Matte Painting: The Outer Space Project

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Digital Matte Painting: Lost Desert City

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Digital Matte Painting: The Abandoned Environment

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Making a Dramatic Difference

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Killer Production Value for Interviews, Promos & Production

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The Craft of Editing

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Crafting the Scene

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Fundamentals of Commercial Finishing

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Flame, Smoke, Expressions and More

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Flame on Red Dwarf

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Flame and Smoke in Production

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Batch Compositing Techniques in Flame & Flare

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Flame Masters II

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CG Integration Techniques in Flame

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Graphic Design in Flame

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Flame 2014 in Production

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Introduction to Flare and Flame Assist

Course Number: FLR101
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VFX Producing with FTrack

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Fusion Production Workshop

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Fusion Production Workshop II: MicroWorld

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Introduction to Golaem Crowd

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The Craft of Color Grading

Course Number: GRD201
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The Craft of Color Grading II

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Introduction to Houdini 12, Part 1

Course Number: HOU102
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Introduction to Houdini 12, Part 2

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Houdini Production Techniques

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Water Effects in Houdini 11

Course Number: HOU203
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Houdini FX TD Fundamentals

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Mastering Lighting and Rendering with Houdini's Mantra

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Houdini Ocean Effects

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Creating Dynamic Destruction FX in Houdini, Maya, & Nuke

Course Number: HOU213
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Lighting & Rendering Destruction FX in Houdini & Nuke

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Lighting & Rendering Explosions in Houdini & Nuke

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HIERO in Commercials

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Katana Production Primer

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Lighting and Look Development in Katana

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Introduction to MARI

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Intermediate MARI Techniques

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Introduction to modo, Part 1

Course Number: MDO101
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MODO 701 Particles, Dynamics & Effects

Course Number: MDO201
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Intermediate Modeling and Texturing in Modo

Course Number: MDO203
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3D Techniques for NUKE Compositors

Course Number: MDO204
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Stop Frame Animation and Miniatures

Course Number: MIN201
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The Broadcast Ident

Course Number: MOG210
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Production Tested Mograph: How to Work Fast and Flexible

Course Number: MOG212
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Introduction to Massive

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Real Mathematics for Visual Effects and 3D

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Production Quality Rendering in Maya with MentalRay

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Maya Effects

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Bifrost Procedural Effects Platform

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Maya Foundations: Animation

Course Number: MYA221
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Maya Foundations: LookDev and Lighting

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Previz for Commercials

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Maya Foundations: Simulation and Effects

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Technical & Artistic Aspects of Texturing

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Look Development using Maya and Arnold

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Lookdev and Lighting with Maya and Arnold

Course Number: MYA310
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Introduction to NUKE

Course Number: NUK104
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Intermediate Nuke

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Nuke and the VFX Pipeline

Course Number: NUK214
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NUKE and Digital Environments

Course Number: NUK217
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Painting and Reconstruction Techniques with NUKE X

Course Number: NUK226
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Python for NUKE and Gizmology

Course Number: NUK227
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Hit the Ground Running with NUKE Studio

Course Number: NUK229
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PySide for NUKE

Course Number: NUK230
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NUKE Compositing Best Practices

Course Number: NUK231
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NUKE Commercials Finishing for Boutiques

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Hollywood Nuke Techniques for Indie Projects

Course Number: NUK233
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Immersive VR Compositing in Nuke

Course Number: NUK234
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The Art and Science of Green Screen Keying, Part 1

Course Number: NUK235
Professor: Victor Perez
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NUKE Tips & Tricks for TDs

Course Number: NUK236
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The VFX of Race

Course Number: NUK237
Professor: Hugo Léveillé
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NUKE Tips and Tricks, Volume 1

Course Number: NUK238
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NUKE Tips and Tricks, Volume 2

Course Number: NUK239
Professor: Hugo Léveillé
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The Art and Science of Green Screen Keying, Part 2

Course Number: NUK240
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Advanced Nuke III

Course Number: NUK304
Professor: Sean Devereaux
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Production Nuke Finishing

Course Number: NUK306
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Advanced NUKE & Digital Environments

Course Number: NUK309
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The Dark Art of Digital Beauty Work

Course Number: NUK310
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Nuke, Motion Control & Deep Compositing

Course Number: NUK311
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Advanced PFTrack - 3D Tracking Masochism

Course Number: PFT303
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Introduction to Photogrammetry

Course Number: PHG101
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3D Plants and Digital Environments

Course Number: PNT205
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Premiere Pro - Working All Areas of a Project

Course Number: PRM204
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Getting up to speed in Premiere Pro 2017

Course Number: PRM205
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Building a Post Boutique: Hootenanny Case Study

Course Number: PST201
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Introduction to Previs

Course Number: PVS101
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Python Scripting for Compositors

Course Number: PYT101
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Python Fundamentals for the Pipeline

Course Number: PYT201
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RED EPIC Grading Workflow

Course Number: RED302
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Intermediate RealFlow

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Introduction to Renderman Studio

Course Number: RMS101
Professor: Manuel Kraemer
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Physically Plausible Shading in RenderMan Studio

Course Number: RMS201
Professor: Christos Obretenov
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Introduction to Path Tracing and RIS in RenderMan

Course Number: RND102
Professor: Christos Obretenov
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Intermediate RenderMan

Course Number: RND201
Professor: Manuel Kraemer
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RenderMan Techniques in Production

Course Number: RND202
Professor: Christos Obretenov
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Shading with RIS in RenderMan

Course Number: RND203
Professor: Christos Obretenov
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Production Shader Writing Fundamentals & Physically Plausible Shading

Course Number: RND301
Professor: Christos Obretenov
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Intermediate Smoke 2013

Course Number: SMK208
Professor: John Montgomery
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Getting up to speed in the new Smoke

Course Number: SMK209
Professor: Brian Mulligan
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Editing and Effects with Autodesk Smoke

Course Number: SMK210
Professor: Brian Mulligan
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Adding SpeedGrade to Your Color Arsenal

Course Number: SPG201
Professor: Robert Ruffo
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SynthEyes Tracking Challenges

Course Number: SYN204
Professor: Victor Wolansky
Primary Software: SynthEyes
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SynthEyes Advanced Survey Techniques

Course Number: SYN301
Professor: Victor Wolansky
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Plugin Development for Adobe Premiere and After Effects

Course Number: SYS204
Professor: Bartlomiej Walczak
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Introduction to TouchDesigner

Course Number: TCH101
Professor: Mary Franck
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Unreal Games Engine: Introduction to Previz /Animation

Course Number: UNR101
Professor: Jon Gress
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Tech Guerrilla Previz in UDK

Course Number: UNR201
Professor: Jon Gress
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Production in Unreal Engine 4

Course Number: UNR202
Professor: Jon Gress
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Motion Control & Unreal Engine 4

Course Number: UNR301
Professor: Jon Gress
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History of Visual Effects

Course Number: VFX102
Professor: mattdleonard
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VFX Foundations I

Course Number: VFX201
Professor: Tahl Niran
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VFX Foundations II

Course Number: VFX202
Professor: Tahl Niran
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Feature Film VFX Supervision

Course Number: VFX220
Professor: Sheena Duggal
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Tornado Destruction Project, Part 1

Course Number: VFX301
Professor: Ludovic Iochem
Primary Software: Maya
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Tornado Destruction Project, Part 2

Course Number: VFX302
Professor: Ludovic Iochem
Primary Software: Maya
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Explosive Pyro Action Sequences with RenderMan

Course Number: VFX304
Professor: Liam Whitehouse
Primary Software: Maya
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Advanced VFX: The Desert Truck Scene

Course Number: VFX305
Professor: Ludovic Iochem
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Virtual Reality Bootcamp

Course Number: VRL101
Professor: Mike Seymour
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VR Production & Post: Live Action

Course Number: VRL201
Professor: John Montgomery
Primary Software: Nuke
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Introduction to V-Ray 3 for Maya

Course Number: VRY102
Professor: Dariush Derakhshani
Primary Software: Maya
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Photorealism in VRAY for maya

Course Number: VRY302
Professor: Peter Hartwig
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A Comprehensive Guide to Vue

Course Number: VUE201
Professor: Eran Dinur
Primary Software: Vue
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Advanced Vue Techniques

Course Number: VUE301
Professor: Eran Dinur
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