This 200-level course is created to teach visual effects artists how to use components of Unreal Engine 5 to create photorealistic worlds for projects. Key theory behind how Unreal Engine fits into the VFX pipeline and which DCC application assets can be imported into Unreal Engine will be covered in detail.
The training will cover the creation of photorealistic DEM landscapes, foliage and tree creation and systems, hard surface models and surfacing, material editing in UE5, character authoring and import using MetaHuman Creator, Sky atmosphere and lighting system in Lumin, water and ocean plugin for UE5, megascans assets for closeup details and Nanite virtual geometry system, post process fx and cinematic camera settings.
The course is led by Liam Whitehouse, who recently completed work at ILM and Wētā FX and is now with fxphd full time over the next several months He’ll be creating lots of new courses for us over the coming year and we’re excited to have him as part of the crew.
This and over 270 other courses are available as part of a monthly membership. Visit our course listing page for the full selection of courses on offer.