New course released: <em>Fusion Production Workshop II: MicroWorld</em>

New course released: Fusion Production Workshop II: MicroWorld

site news | November 14, 2016

In Fusion Production Workshop II: MicroWorld, Daniel Smith takes you through the latest release of Fusion 8 to build a solid project from start to finish.  We will create a cool shot that is a part of the little world in which small machines do mundane tasks in a tilt shift world. Using Fusion’s shader system, advanced 3D rendering, and particles to fully composite this production quality shot.

Other recent and popular releases include:

Check out our course listing page for our full lineup of over 150 courses, all available for immediate viewing.

Here’s the rundown of the individual classes for our new Fusion course:

Class 1: Cover the changes in Fusion 8.2.  Working in a Tilt-Shift Macro world and what it involves optically. Using Time nodes to manipulate time lapse sequence for our shot.

Class 2: Setting up the background matte painting and using Fusion’s projections. Catcher objects, lights, and designing our camera move. Exporting the data to Maya for render passes, importing alembic animation, and putting together a first pass comp.

Class 3: Setting up Render passes and layering in the multi-pass composite using Fusion’s node flow. Tips for a better workflows and optimization techniques.

Class 4: Creating ripples and splashes for the puddle of water our tiny machine walks though. Using Fusion’s 3D space, displacements, and roto nodes to create realistic interactive ripples.

Class 5: Adding more sense of scale.  We use the 3D shaders and texture nodes to place a cigarette butt into our shot to add a greater sense of scale. Using both Software render and OpenGL tricks to generate render passes inside Fusion to place these object in our shot.

Class 6: We use Fusion’s particles to create a smoke system for the cigarette, and design a way to light the smoke volume using RGB lighting passes.

Class 7: Final touches.  We add the foreground elements of digital grass and flowers. We also polish our comp, build a macro for creating chromatic aberration, lens dust and any final touches.

Leave a Reply