New course: Body Mechanics and Shot Building Fundamentals, Part 1

This course, taught by Toby Winder, is the first part of an extensive two-part offering. First, it focuses on improving your grasp of body mechanics and furthering their grasp of animation principles that were covered in ANI104. Next, planning begins for animating a short sequence of three shots. The sequence provides the opportunity to show what it is like to work on animation in a more realistic studio environment. This courses includes a further look at animating cycles and how to integrate them into a shot.

During the classes, Toby shows the animation process in real-time so you can see first-hand what it entails instead of cutting out various parts of the process. This is very much on purpose for the course. Using the fxphd player, you may tailor the speed to your liking and focus on the areas which are most important to you.

This course is taught by Toby Winder, a Senior Animator currently based in Montreal. He has been in the animation and visual Effects industry since 2006 and has contributed to many projects such as Batman: The Dark Knight, Dr. Strange, and Alien Covenant. Toby has animation experience in high-end VFX, television, commercials, and games.