Collection: LUTs, Gamma and ACES

Taught by Mike Seymour

Course Number:
BKD107
Software Version:
 
Original Run Date:
July 2012 
Duration:
6 hours 10 minutes 
3D
pipeline
This package consists of a collection of our efforts to explain and demystify one of the most challenging issues in day-to-day vfx workflows: dealing with LUTs, gamma, and general color pipeline issues. Taking advantage of the technical nature of this collection, we've also included some classes on 3D, Virtual Cinematograhy, and rendering with Renderman and Mental Ray. And, we have a series of talks with Charles Poynton explaining color science.
 
Collection: LUTs, Gamma and ACES
Watch our overview of the course

Class Listing

Class 1: LUS match grades with different camera material

LUS match grades with different camera material (bkd222_class03)

Class 2: Monitors, calibration and modern LCD’s

Monitors, calibration and modern LCD’s (bkd207-08)

Class 3: Gamma and linear workflow

Gamma and linear workflow (bkd211-10)

Class 4: Light human perception vs real world

Chat with Charles Poynton - Light human perception vs real world (BKD- 221-class05)

Class 5: Scene linear workflow

Chat with Charles Poynton - scene linear workflow (BKD- 221-class06)

Class 6: ACES/IIF workflow

Chat with Charles Poynton - ACES/IIF workflow (BKD- 221-class07)

Class 7: Virtual Cinematography in Pixar’s Up

Virtual Cinematography in Pixar’s Up (bkd213-09)

Class 8: Car shading techniques using Mental Ray

Talking with Zap Andersson about car shading techniques using Mental Ray (bkd209-05)

Class 9: Biderectional Reflectance Distribution Function

Understanding the function of the BRDF, Biderectional Reflectance Distribution Function (bkd209-08)

Class 10: Pixar's Renderman rendering techniques

A chat with Per Christensen about Pixar's Renderman rendering techniques (bkd209-07)