After Effects Expressions Bootcamp

Taught by

Course Number:
AFX223
Software Version:
CS6 
Original Run Date:
July 2012 
Duration:
0 hours 0 minutes 
vfx
Harry Frank returns with a new course focused on After Effects expressions programming. If you are new to the topic, or if you have some experience in the course topic, Harry will guide you from the basics into the heavy-duty code.

The structure of the course will use both conceptual lessons as well asl project-based lessons. Beginning with some basic math concepts, expressions and Javascript syntax, the course will build momentum and move into more advanced concepts such as world space, trigonometry, and understanding Javascript in more detail. You'll gain tips and tricks that you'll use in your daily workflow.

If you're not using expressions, you should be! If you are...this course can take your knowledge to the next level.

Frank started in this business by studying classical percussion and audio engineering at the Fredonia School of Music in Fredonia, NY. After working the audio industry for a couple years, he slowly started to branch out into video editing and motion graphics in 1996. He's worked as a freelance motion designer with clients such as, Blur Studio, Bl:nd, Digital Kitchen, NBC, and more. He's currently a designer and product guru for Red Giant, where he produces content that helps animators and vfx artists better utilize their numerous software products.
 
After Effects Expressions Bootcamp
Watch our overview of the course

Class Listing

Class 1: Introducing the concept of AE expressions

Introducing the concept of AE expressions, what they can and cannot do and Basic formatting and math concepts.

Class 2: Scalar properties vs array properties

Scalar properties vs array properties. Controlling 2D and 3D properties, integrating math to invert, divide, and multiply values and Wiggle() and Noise().

Class 3: Time and index

Time and index. Controlling values based on layer order and time.

Class 4: Markers and in/outPoints

Markers and in/outPoints. Controlling events with markers and marker names, Referencing marker values to drive different expressions and Using clip in and outPoints to drive animation.

Class 5: Random values

Random values. Controlling randomness, Synchronizing randomness and “Occasional” randomness.

Class 6: Remapping values with linear/ease

Remapping values with linear/ease
Using time and others values to create values within a specific range.

Class 7: If/Else & Try/Catch

If/Else & Try/Catch
Creating conditional values and Squashing inevitable expression "errors" with Try/Catch.

Class 8: Text Strings

Text Strings. Programming for text strings and Truncating/Concatenating strings.

Class 9: Using sampleImage

Using sampleImage. Driving values from RGB and HSL sample data and Using rgbToHsl().

Class 10: Advanced worldspace functions

Advanced worldspace functions
Basic toComp/fromComp/toWorld, etc and Using atan2 functions to align and rotate layers between points.