NUKE Tips and Tricks, Volume 4

Taught by Hugo Léveillé

Course Number:
NUK244
Software Version:
11 
Original Run Date:
August 2018 
Duration:
2 hours 30 minutes 
vfx
Continuing the “Tips and Tricks for Nuke” series, Hugo Léveillé builds upon the previous courses, showing useful tips and tricks that you can apply on the job. The tips range in time from 5 to 25 minutes and are aimed to help you in your everyday compositing.

Hugo Léveillé is currently head of compositing at Mels studios in Montreal. With over a decade of VFX experience, he also shares his work time by creating and integrating pipeline tools for Nuke.
 
NUKE Tips and Tricks, Volume 4
Watch our overview of the course

Class Listing

Class 1: Introduction

The 360 Theta camera and discussion on what we will learn on the first two classes.

Class 2: Lat Long Manipulations

Examine the various ways to modify the lat long camera images in order to do painting and other manipulations.

Class 3: Position Pass Based Reframing

A nice little trick to make your Nuke camera follow a moving object in a 360 video.

Class 4: Grain Management

Various ways do handle grain management with both degraining and regraining.

Class 5: Merging Multiple Cameras

We do a comp from scratch mixing multiple cameras together. We’ll also manage different camera distortions coming from external software.

Class 6: RayRender Reflections

We use the RayRender to fake reflection on a window and examine how the RayRender can be useful compared to the standard scanline renderer.

Class 7: Cryptomatte

We take a look at the amazing plugin and examine all the possibilities that this solution provides compared to standard puzzle mattes.

Class 8: Autocrop

The importance of bbox management and a quick trick to generate automatically your bbox.

Class 9: Python Trick 1: Framehold

Using python scripting to set a default value on the framehold.

Class 10: Python Trick 2: Viewer Toggle

A python script to reset the viewer settings ON and OFF as well as saving the last used values.

Class 11: Better sharpen

The default sharpen node of Nuke leaves a lot to be desired. We see how we can improve it with various techniques.