Daniel Smith is a visual effects supervisor and teacher with over 24 years of production experience in every facet of the pipeline. He is an Official Certified Trainer by The Foundry®. He has been the VFX Nuke Instructor at the Digital Animation and Visual Effects School in Orlando Florida for seven years. He is an expert on Stereoscopic technologies including VR.
Going over the changes in Fusion 8.2 Working in a Tilt-Shift Macro world and what it involves optically. Using Time nodes to manipulate time lapse sequence for our shot.
Setting up the background matte painting and using Fusion’s projections. Catcher objects, lights, and designing our camera move. Exporting the data to Maya for render passes, importing alembic animation, and putting together a first pass comp.
Setting up render passes and layering in the multi-pass composite using Fusion’s node flow. Tips for a better workflows and optimization techniques.
Creating ripples and splashes for the puddle of water our tiny machine walks though. Using Fusion’s 3D space, displacements, and roto nodes to create realistic interactive ripples.
Adding more sense of scale. We use the 3D shaders and texture nodes to place a cigarette butt into our shot to add a greater sense of scale. Using both Software render and OpenGL tricks to generate render passes inside fusion to place these object in our shot.
We use Fusion's particles to create a smoke system for the cigarette, and design a way to light the smoke volume using RGB lighting passes.
Final touches. We add the foreground elements of digital grass and flowers. We also polish our comp, build a macro for creating chromatic aberration, lens dust and any final touches.