Flame, Smoke, Expressions and More
Taught by John Montgomery
- Course Number:
- Software Version:
- Original Run Date:
- January 2009
- 6 hours 42 minutes
Professor and Dean John Montgomery will tackle a wide variety of workflow expressions -- ones any artist can use on a daily basis to simply changes to more esoteric, hard core maths which demonstrate both the power and limitations of the feature.
In addition to expressions, Montgomery will also be covering other aspects of the software such as infrastructure (Configuring for Open FS vs. Stonefs, Wiretap Central) and working with RED and XML/AAF.
This course will deal with some subjects and material that has been covered in other fxphd courses such as the FLM201 expressions course. However, with changes in the 2009 and 2009X1 releases a lot has changed in the software, so we felt a need to retire the old create a new course. We realize many of you have taken our past offerings and will keep this in mind to bring new and useful material into this offering.
Class 1Expressions An overview of what will be covered in the course and then diving directly into creating expressions you can use daily. Also includes bonus material on how to maintain clean images in Action.
Class 2BatchFX and the Timeline Flame artists find the timeline overwhelming. BatchFX is a new paradigm for Smoke editors. We will find the common ground for both and show why the 2009 improvements are so powerful.
Class 3BatchFX and the Timeline, Pt. 2A look at editing in batch with source and record clips, as well as more bfx features.
Class 4Expressions A look at effecting Media layer blur through simple expressions and more complex positional expressions.
Class 5Expressions Timing adjustments with expressions using the eval() function. Tips for building your expressions to be as flexible as possible.
Class 6Expressions Using expressions to animate OpenEXR textures on 3D geometry to create a completely graphical spot.
Class 7RED DPX from Avid Hints for working with RED footage in Avid, exporting DPX for EDL assembly, traps when assembling from images, and unlinking/relinking footage.
Class 8DPX Soft Import and RED from FCP A look at soft import issues, using the spot. Also, converting a RED footage based sequence in Final Cut Pro into QuickTime-based XML for flame/smoke.
Class 9Working with FCP XML Tips and tricks for getting XML sequences into flame/smoke. Covers custom Compressor scripts and a quick look at Tether.
Class 10By Popular Request Expressions for animating a counter, blend modes, camera tracking. A brief look at batch scripts.