Automotive Cinematography in Unreal Engine, Part 2

Taught by Liam Whitehouse

Course Number:
UNR206
Software Version:
5.0 
Original Run Date:
September 2022 
Duration:
6 hours 24 minutes 
3D
new
This is the second of a two-part course, which teaches how to use Autodesk Maya and Unreal Engine 5 to create a photorealistic cinematic short of a Ford Mustang in an urban city environment. The course covers material authoring, look development, lighting, virtual cinematography, and high-quality render settings in Unreal Engine.

Liam is an Australian based Senior VFX artist, who has been in the 3D industry since 2003. He has worked on various projects over the past 18 years including most recently the photoreal canyon environments for The Falcon and the Winter Soldier on Disney Plus, and the hollow earth environments for Godzilla vs Kong, as well as VFX work on other upcoming high profile feature films and episodic series.
 
Automotive Cinematography in Unreal Engine, Part 2
Watch our overview of the course

Class Listing

Class 1: Animation in Maya, Part 1

Overview of vehicle rigging and introduction to animation principles in Autodesk Maya

Class 2: Animation in Maya, Part 2

Setting up a car driving animation and adding details like suspension, acceleration, and braking to animated shots. Explanation of the skeletal mesh system and export workflow from Maya to Unreal Engine.

Class 3: Sequencer

Overview of Sequencer, a powerful multi-track editor used for creating and previewing cinematic sequences in real-time.

Class 4: Camera Animation

Overview of camera keyframe animation in Unreal Engine, Camera Rig Rail, and Camera Rig Crane.

Class 5: Shot Design

A look at reference cinematography and using it as a reference to design nice shots and create a shot list.

Class 6: Creating Cinematic Shots

How to use specific lens lengths, camera animation framing and movement, and vehicle animation to create impressive cinematic shots.

Class 7: Fine tuning the camera

Animating the camera focal distance, setting camera exposure, and fine-turning the framing of shots to get ready for final output.

Class 8: Rendering

Rendering the final production-quality images in the movie render queue, with a look at the custom render settings you can use to obtain film quality results.