Liam is an Australian based Senior VFX artist, who has been in the 3D industry since 2003. He has worked on various projects over the past 18 years including most recently the photoreal canyon environments for
, as well as VFX work on other upcoming high profile feature films and episodic series.
Class 1: Animation in Maya, Part 1
Overview of vehicle rigging and introduction to animation principles in Autodesk Maya
Class 2: Animation in Maya, Part 2
Setting up a car driving animation and adding details like suspension, acceleration, and braking to animated shots. Explanation of the skeletal mesh system and export workflow from Maya to Unreal Engine.
Class 3: Sequencer
Overview of Sequencer, a powerful multi-track editor used for creating and previewing cinematic sequences in real-time.
Class 4: Camera Animation
Overview of camera keyframe animation in Unreal Engine, Camera Rig Rail, and Camera Rig Crane.
Class 5: Shot Design
A look at reference cinematography and using it as a reference to design nice shots and create a shot list.
Class 6: Creating Cinematic Shots
How to use specific lens lengths, camera animation framing and movement, and vehicle animation to create impressive cinematic shots.
Class 7: Fine tuning the camera
Animating the camera focal distance, setting camera exposure, and fine-turning the framing of shots to get ready for final output.
Class 8: Rendering
Rendering the final production-quality images in the movie render queue, with a look at the custom render settings you can use to obtain film quality results.