Advanced Environments - Juggernaut Bend Project
Taught by Charles Chorein
- Course Number:
- Software Version:
- Original Run Date:
- May 2020
- 2 hours 31 minutes
Class 1: PhotogrammetryThis class give us the opportunity to go through the workflow in RealityCapture with our Drone footage from the preparation of the images sequence in Nuke to the render in Maya Arnold and Clarisse. In Reality-capture we will generate the 3D mesh, align and orient properly the mesh, understand the bounding box concept, create some UVs and UDIM’s and export an OBJ and TIF textures. Finally, we will jump in Maya and reconnect everything to get our final Layout asset in Arnold.
Class 2: Layout in ClarisseWe got from RealityCapture our 3D mesh generated, textures and Camera, it’s time to set up everything in Clarisse. We will prepare our 3D asset in Maya and export everything as an Alembic file. In this class we will explore in Clarisse the scattering tool and how quick and efficient Clarisse can be to generate our layout with boats, tent, towers for our shot.
Class 3: Look Development in ClarisseIn this class we will do a lookDev for each asset. Explore the Standard shader and convert our TIF texture file to TX files for memory efficiency. Without texture optimization, the RAM could quickly overload. We will go through the Material Editor and connect all our maps to get our lookDev for each asset.
Class 4: Lighting in ClarisseBefore jumping straight to the lighting tool in Clarisse, we spend couple of minutes analylzing the plate and understand lighting. Setup of the lightRig with Environment and Directional Lights and explain how the different parameters work to match to the plate and integrate the CG assets.
Class 5: Rendering in ClarisseCreation of the Grey, Beauty and Shadow/Reflection passes and renders. An exploration as to how ShadingLayer and groups work in Clarisse and how it’s important to keep the Clarisse scene tight up in the Browser. A CG slap comp of all our renders in Nuke and get a solid version for the next department.