Intermediate Clarisse for Environments
Taught by Charles Chorein
- Course Number:
- Software Version:
- Original Run Date:
- June 2020
- 3 hours 14 minutes
Charles Chorein is a CG supervisor at Dneg London with 12 years of experience. He has been working in London since 2009 and has worked on movies such as The Hobbit, Prometheus, The Hunger Games 2, Superman: Man of Steel, Harry Potter 7, Pirate of the Caribbean 4, and Despicable Me. For the last four years he has been working on TV and episodics, having recently finished Dark Crystal for Netflix. He is currently involved in more projects for Netflix coming early next year.
Class 1: Scatter BasicsA basic setup to scatter objects in Clarisse and how you can use geometry prepared in Maya to create a quick layout in Clarisse.
Class 2: Point Cloud NodePainting particle and scatter objects is useful, but using the Point Cloud node helps generate a random point cloud on a surface.
Class 3: Layout ContinuedWith the particle and point cloud setup complete, we can finish our layout and start creating a quick light rig and camera.
Class 4: Light Rig ChangesA modification of our HDRI, necessitating a change in the way we have to create our light rig. Creating our shader with displacement and Clip Maps for our truck and leaves.
Class 5: Light Path Expression, Part 1An exploration of the fascinating world of Light Path Expression (LPE) and examining how useful it can be. Creation of an atmosphere with a Volume box.
Class 6: Light Path Expression, Part 2Let's change our HDRI base on the previously created LPEs.
Class 7: CryptomatteCreating and setting up IDs with red, green, and blue colours is not the best way to do work nowadays. Cryptomatte is a better and more efficient way to approach it and it's easy to set up in Clarisse and use in Nuke.
Class 8: Shading Layers & OptixShading Layers are a very powerful method in Clarisse to set up the scene and manage the shader on a per object basis. How to use Optix to reduce noise without increasing the samples in the path tracer.
Class 9: Preparation for RenderingSetting up render passes, groups, AOVs and cryptomatte before the final render.
Class 10: Rough CompCompositing all passes in Nuke and using exported 3D camera data within the 3D environment of Nuke.