Hugo Léveillé is currently head of compositing at Mels studios in Montreal. With over a decade of VFX experience, he also shares his work time by creating and integrating pipeline tools for Nuke.
Class 1: Introduction
The 360 Theta camera and discussion on what we will learn on the first two classes.
Class 2: Lat Long Manipulations
Examine the various ways to modify the lat long camera images in order to do painting and other manipulations.
Class 3: Position Pass Based Reframing
A nice little trick to make your Nuke camera follow a moving object in a 360 video.
Class 4: Grain Management
Various ways do handle grain management with both degraining and regraining.
Class 5: Merging Multiple Cameras
We do a comp from scratch mixing multiple cameras together. We’ll also manage different camera distortions coming from external software.
Class 6: RayRender Reflections
We use the RayRender to fake reflection on a window and examine how the RayRender can be useful compared to the standard scanline renderer.
Class 7: Cryptomatte
We take a look at the amazing plugin and examine all the possibilities that this solution provides compared to standard puzzle mattes.
Class 8: Autocrop
The importance of bbox management and a quick trick to generate automatically your bbox.
Class 9: Python Trick 1: Framehold
Using python scripting to set a default value on the framehold.
Class 10: Python Trick 2: Viewer Toggle
A python script to reset the viewer settings ON and OFF as well as saving the last used values.
Class 11: Better sharpen
The default sharpen node of Nuke leaves a lot to be desired. We see how we can improve it with various techniques.