The Chaos Group has announced their beta for V-Ray for Unreal, which allows artists to bring V-Ray scenes directly into the Unreal Editor as well as introduces the first ray-tracer designed for Unreal. The beta is currently open to all artists and you can join the beta by visiting the Chaos Group web site.
Artists work in V-Ray for 3ds Max, Maya and SketchUp. When ready to take the scene into UE, they export the V-Ray scene and then import it into UE using V-Ray for Unreal. V-Ray for Unreal automatically converts materials and lights into real-time equivalents for Unreal Engine workflows.
Here is a bit more information, taken from the press release by Chaos Group:
“Transitioning from offline to real-time used to be a lot of work, prohibitively so for most of our users,” said Simeon Balabanov, V-Ray for Unreal Product Manager at Chaos Group. “Now with V-Ray for Unreal, users can not only build assets in a familiar way, but they can bring them into real-time without losing the ability to render out ray-traced versions later. It’s a big change.”
V-Ray for Unreal is designed to be simple, acting as a natural extension of the visualization workflow. Using the V-Ray for Unreal importer, artists can bring every part of their V-Ray scene file into the game engine, automatically converting lights and materials into their real-time equivalents. V-Ray for Unreal also maintains a smart connection to the original V-Ray materials to ensure the highest fidelity renders. At render time, V-Ray leverages the combined power of GPUs and CPUs for ultrafast ray tracing.
This news follows Epic’s demonstration of real-time ray tracing at last week’s GDC conference, which ran on Microsoft’s new DXR framework and NVIDIA RTX technology. Mike Seymour did an excellent write-up at fxguide.com covering the demo.