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Archives: production blog
New course: Unreal Engine Bootcamp – Part 1
Liam Whitehouse leads this new course which aims to get VFX artists quickly up and running in Unreal Engine.
New release: Automotive Cinematography in Unreal Engine, Part 2
Liam Whitehouse finishes off his course covering how to create a photorealistic cinematic short featuring a Ford Mustang in a city environment
New course: USD in Houdini 19.5
Jeronimo Maggi is back with an update to his USD and LOPs for Houdini ArtistsĀ course, covering new features and changes from the Houdini 19.5 release.
New course: Automotive Cinematography in Unreal Engine, Part 1
This new course, taught by Liam Whitehouse, shows how to use Autodesk Maya and Unreal Engine 5 to create a photorealistic cinematic short of a Ford Mustang in an urban city environment.
Prof profile: Amid Rajabi
An interview with Iranian vfx artist Amid Rajabi, who leads several courses for us here at fxphd.
New course: Introduction to Silhouette and Paint, Part 2
This course, taught by Katie Morris, consists of seven classes with four diverse and complex shots that explore various manual and procedural painting techniques and workflows.
Free tip: Warren Eagles covers grading skin in Resolve 17
In this free video tutorial, experienced colorist Warren Eagles covers some of his thoughts and favorite techniques regarding color correcting skin.
New course: ZBrush Project: The Cartoon Elephant
Our latest course follows up on ZBR101 and covers how to sculpt and create a cartoon elephant with ZBrush as well as creating a simple render of it in Maya/Arnold.
New course: Modelling Photoreal Vehicles in Maya
Learn the concepts of creating a highly detailed hard surface vehicle model from scratch. Using provided on site photography you will generate a highly detailed photogrammetry model and learn how to retopolgise and optimise it in Autodesk Maya.