Cinema 4D IBC presentations now online

If you didn’t make it to IBC this year, you can see all the MAXON presentations from the show on their YouTube channel. The segments include artist presentations as well as product overviews. The presentations are:

  • What´s new in Cinema 4D Release 18 / Glenn Frey (MAXON)
  • Empowering your texturing workflow using Substance in Cinema 4D / Nicolas Wirrmann (Allegorithmic)
  • Using procedural methods in Cinema 4D for Pause Fest‘s motion response / Brett Morris
  • A breakdown of motion design commercials / Jan Sladecko
  • Ventuz and Cinema 4D integration / Lukáš Koberna (Ventuz)
  • The making of Nike MercurialX / Simon Fiedler
  • Making Ugly / Nikita Diakur
  • Broadcast design: concept, workflow & screen / Sophia Kyriacou
  • Moderat Reminder VR music video, production challenges / Mate Steinforth (Sehsucht)
  • Creative problem solving with Cinema 4D / Robert Hranitzky
  • “Daily” plumbing with the new RealFlow | Cinema 4D / Steven Emerson (Next Limit Technologies)
  • The new RealFlow | Cinema 4D and its “Daemons” / Steven Emerson (Next Limit Technologies)
  • Preview of Google’s Zync Render Cloud Rendering for Cinema 4D / Todd Prives (Google)
  • Making of: KEYS – A visual experiment, Pt. 1/2 / Raphael Rau (Silverwing VFX)
  • Making of: KEYS – A visual experiment, Pt. 2/2 / Raphael Rau (Silverwing VFX)
  • New MoGraph features in Cinema 4D Release 18 / Derya Öztürk
  • MPC Design – Telling stories with Cinema 4D / William MacNeil (MPC London)
  • Deep Dive – Underwater scenes for TV documentaries / Marc Potocnik (renderbaron)
  • VERSUS: Using Cinema 4D to bring animals alive in still lifes / Fred Huergo (ManvsMachine)
  • Iray for Cinema 4D – Interactive physically-based rendering on GPUs / Steffen Römer (NVIDIA)

 

You can view the entire playlist on MAXON’s YouTube channel.