New course: Houdini Procedural Spline Modeling

Solid geometry foundations are the key to being an efficient junior artist, a solid mid-level artist, and diving into advanced setups as a senior. A good knowledge and understanding of proceduralism, vector math, rotation, and population, and look development will benefit any Houdini FX TD at any level.

Taught by Andrew Lowell, this course will guide the learner through two procedural generation exercises of wasp nest formations over 10 lectures. Starting from a thorough analysis of reference and a set of creative objectives, the learner will use Houdini’s proceduralism to produce a completely procedural as well as realistic end result. Techniques involved will use both low-level foundations and modern VDB and surfacing methods including:

  • Vops and VEX for vector math
  • Matrix and rotational operations
  • Distribution methods
  • Fracturing and surfacing
  • Geometry optimization
  • Efficient copy techniques
  • Terrain adaptation
  • Noise algorithms and properties

This course is available as part of an fxphd. For more details, visit our overview page</>.