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Resolve V16 Training with Warren Eagles
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TAKE YOUR HDR SKILLS TO THE NEXT LEVEL
OVER 7 HOURS OF TRAINING PERFECT FOR COLORISTS • VFX ARTISTS • EDITORS • CINEMATOGRAPHERS ENGINEERS • DITs • PRODUCERS • DIRECTORS
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New course: Rendering Foundations for Houdini and Karma

Our latest release, taught by Niall Flinn, provides a comprehensive introduction to rendering in Houdini, with a focus on FX simulations, such as rigid bodies, particles and volumes.

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New course: Introduction to Silhouette and Paint, Part 1

In our new course you will learn the fundamentals of Silhouette Paint. It is taught by Katie Morris, an artist with extensive experience in the craft of paint and roto.

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New on-demand color training: An Introduction to HDR

Our new course, taught by Kevin Shaw, will help you master HDR theory, learn about HDR displays, and how to grade High Dynamic Range content. It’s designed for colorists, VFX artists, DITs, editors, and more.

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site news

New course: Realistic Destruction Workflows

Our new intermediate course, taught by Andrew Lowell, will guide you through the latest destruction processes and workflows using Houdini and Bullet.

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New course: Geometry Tracking and Compositing in Nuke

Our new course, taught by Kirill Pleshakov, covers two shots in Nuke requiring 3D tracking of tanks, utilizing KeenTools’ GeoTracker.

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New course: Houdini Fundamentals, Collection 3

In this new course, part of our ongoing Houdini Fundamentals series, teaches the concepts of creating production-ready flip workflows.

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around the web

Virtual Production Online Event on Tuesday

Unreal Build: Virtual Production is a free online event with industry professionals, happening Tuesday, November 10 at 9 AM PST/12 PM EST/5 PM GMT.

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New course: Lighting Principles with Arnold

This course, from professor and CG Supervisor Charles Chorein, covers Arnold in Maya and works to demystify the principle concepts in lighting to create a photorealistic image.

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New course: Pantomime Acting for Animation

Our new course takes the starting steps into acting in animations, via ‘pantomime’ acting.

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around the web

Watch the VIEW Conference Live Stream for Free

This year’s virtual conference may be live streamed for free, starting October 18th. Click through for more details.

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New course: Impact Based Fluid Effects in Houdini

This course, taught by Alvin Yap, is an in-depth look at creating an open ocean simulation in Houdini, rendered with Redshift and basic compositing in Nuke.

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New course: Advanced Lighting Practices for Maya & Arnold

Philip Maddock leads a new course exploring production-level shot lighting techniques to create beautiful, realistic and faithful lighting.

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