Smoke Fundamentals is intended to quickly get you up and running on the public beta of the new OS X Smoke 2013. Taught by John Montgomery and Mike Seymour, this all-new course contains over five hours of training covering the fundamentals you need to know to get most out of this new software.
Unlike our standard fxphd membership, once you buy the course, you can immediately download all class instruction videos.
The course, intended for users who have never worked on Smoke or Flame, starts out by working through an example edit. This includes reinforcing core editing techniques and workflow by editing a variety of footage, graphics, audio, and more — exactly the kind of standard tasks you would do for finishing a project. The course then dives into looking at many different tools and tasks such as Colour Correction, Keying, and Connect FX.
Smoke Fundamentals also includes an in-depth look at working on graphics design in Action, providing an overview of techniques that push the intermediate and even advanced level. It’s designed to wet your appetite for what can be done in the application. We also look at how to use FBX Camera data for a screen replacement shot in Action and finish up with XML workflow and dealing with a multitude of footage formats that are common in today’s post production workflows.
The fast forward program is standalone instruction with immediate download and does not include access to our discussion forums or VPN software. Also, to keep costs low, we do not include project files or footage with this training.
For a listing of the individual classes, click the “Read More” link…
Smoke Fundamentals Course Outline
Class 1: Editing in Smoke 2013
Setting up a project and changing preferences, John explains how Smoke 2013 handles media and render files and some tips for setting up your project. Then begins the project, starting with audio editing in the timeline and finishes up the class with bringing in footage.
Class 2: Editing in Smoke 2013 Part 2
Continuing the editing on the project from class 1. John discusses how Smoke 2013 interprets embedded alpha channel media files as well as resize
Class 3: Editing in Smoke 2013 Part 3
Finishing up the edit on the project. John discusses animation in the timeline using keyframes and looks at different techniques for applying effects in the timeline including colour correction, masks and repositions. John then gives an introduction to Connect FX.
Class 4: Color Grading
Working with the colour correction module, Mike explains the interface and different strategies for colour grading. Then looks at colour grading in Connect FX using gradients, garbage masks and other colour tools. Mike then gives an introduction to Action
Class 5: Intro to Action
Mike takes us through the channel editor. Then opens up Action and creates an animation using footage, text and lights.
Class 6: Graphic Design in Action Part 1
Intermediate to advanced techniques for 3D graphic design in Action. John takes us through a project created entirely in Action and shows tips and tricks for working in this environment.
Class 7: Graphic Design in Action Part 2
John continues the graphic design project in Action, taking a closer at lights and how they interact in 3D space.
Class 8: Keying
Working through various keying strategies, Mike shows the different tools and how to use them in a variety of different situations.
Class 9: FBX Cameras and 3D Screen Replacement
Using Action to replace the images on our screens, Mike takes us through a screen replacement workflow from tracking, to generate the FBX camera, to how we use that data in our screen replacement Action schematic.
Class 10: XML and file format workflow
Mike takes us from Final Cut Pro to Smoke using XML workflow. He then looks at a variety of proprietary file formats, such as Red R3D with HDRx, ARRIRAW and others to discuss the tools that are integrated into Smoke 2013.